Notes:
Blender DTS Exporter version 0.91
Requires Blender 2.41
Changes:
* Animation code rewritten. You can now create animations
using Inverse Kinematics (and other constraints) and export
them directly without needing to bake the actions first. It
is highly recommended that you use bones as your constraint
targets rather than empties. The constraint targets do not
need to be exported.
* Bug fixes for detail maps and material properties.
* Fixed exporter crash when the action containing the
reference pose for a blend animation is deleted.
* The validity of the output path is now checked prior to
export. If the path is invalid (usually is for files that
you download from someone else), it is reset to the default
path (the folder containing your blend file).
* Fixed a bug that caused duplicate entries to be added to
the blend ref pose action pulldown when the sequence list
was refreshed.
* Re-enabled GUI refresh while dragging, now you can see
where you are dragging the GUI to in real time.
* Fixed a bug that was causing newly added detail levels and
collision meshes not to show up in the export until Blender
was restarted.
* Collision meshes now ignore the double-sided mesh flag,
are always single sided.
* Fixed an exporter crash that occurred when the last Trigger
for a sequence was deleted.
* Fixed a bug that was causing trigger state values for
exported sequences to be incorrect.
* Other small fixes and enhancement