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[#19954] Walk cycle plays back wrong in game engine

Date:
2009-11-22 04:52
Priority:
3
State:
Closed
Submitted by:
di mistic (budip)
Assigned to:
Nobody (None)
Category:
Animation
Status:
Closed
Duplicates:
 
Summary:
Walk cycle plays back wrong in game engine
Detailed description
myfile crash when start game engine... in linux n windows

blender2.5 build24718 64bit (linux)
blender2.5 build24718 32bit (windows32)

My computer:

intel core2Duo 2.20Ghz
RAM 2.0 Gig


OS:

linux:
ubuntu 8.04(hardy) (64bit)
kernel linux 2.6.24-16-generic
Gnome 2.22.1

windows:
windowsXP pro 2002 sp2 (32bit)




OpenGL:

======


- Renderer: Radeon X1650 Series

- Vendor: ATI Technologies Inc.

- Version: 2.1.8543 Release



- Extensions:


GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers

GL_ARB_fragment_program GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader GL_ARB_framebuffer_object

GL_ARB_half_float_pixel GL_ARB_half_float_vertex

GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture

GL_ARB_occlusion_query GL_ARB_pixel_buffer_object

GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects

GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow

GL_ARB_shadow_ambient GL_ARB_texture_border_clamp

GL_ARB_texture_compression GL_ARB_texture_cube_map

GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3

GL_ARB_texture_float GL_ARB_texture_mirrored_repeat

GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle

GL_ARB_transpose_matrix GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil

GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3

GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color

GL_EXT_blend_equation_separate GL_EXT_blend_func_separate

GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array

GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord

GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters

GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil

GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal

GL_EXT_secondary_color GL_EXT_separate_specular_color

GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture

GL_EXT_texgen_reflection GL_EXT_texture3D

GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp GL_EXT_texture_env_add

GL_EXT_texture_env_combine GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp GL_EXT_texture_object

GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle

GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square

GL_NV_texgen_reflection GL_SGIS_generate_mipmap

GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint

WGL_EXT_swap_control


Followup

Message
  • Date: 2009-11-22 04:59
  • Sender: di mistic
  • my file work fine in blender 2.49


  • Date: 2009-12-15 11:51
  • Sender: Brecht Van Lommel
  • I can't redo the crash on Linux 64 bit with Nvidia graphics card. Can you confirm if it is still a problem with the latest version?

    If so, can you try to figure out more precisely why it happens, by trying to run the game in different draw modes, or deleting objects to get the simplest possible .blend file. Thanks!
  • Date: 2009-12-15 12:19
  • Sender: di mistic
  • thanks brecht :)
    now my file work fine with latest blender 2.5 build,

    but i found walk cycle in my file when play with blender 2.5 did not correct walk cycle


    --i made this file in blender 2.49b


  • Date: 2010-03-10 17:26
  • Sender: Mitchell Stokes
  • The file appears to be working correctly. Can you try again with a more recent build of Blender?
  • Date: 2010-03-28 20:12
  • Sender: di mistic
  • test new blender 2.5alpha2 build 27780
    this file, walk cycle didn't work!
  • Date: 2010-03-28 22:55
  • Sender: Dalai Felinto
  • we have another unrelated problem with armatures after revision 27766.
    If you try any build before that it should work well (I tried your file here and it works).
    Wait a few days and this bug will be fixed.
    If the remaining problem is that the walking cycle is working but differently can you give more precise instructions on how to test it?
    Or could you reproduce that in a simplest file?
  • Date: 2010-03-28 23:16
  • Sender: Dalai Felinto
  • di mistic, the armature fix was solved and your file looks ok. Can you check with a build after rev. 27811 ?
  • Date: 2010-03-30 10:20
  • Sender: di mistic
  • ok, now i use blender 2.5 rev 27841
    walk cycle work, but weird!
    =====================================

    0. use blender 2.5 rev 27841
    1. open file
    2. p (start game)
    3. press UP ARROW keyboard
    4. hold down that's key(UP ARROW)one minute
    5. you will see walk cycle work, but weird!

    ------------------------

    0. use blender 2.49
    1. open file
    2. p (start game)
    3. press UP ARROW keyboard
    4. hold down that's key(UP ARROW)one minute
    5. you will see walk cycle work, everything is ok :)
  • Date: 2012-06-27 02:39
  • Sender: Mitchell Stokes
  • The only problem I see with the supplied Blend file is playing two simultaneous actions on the same object, which is only doable in 2.6+ if you use layers. And since was a report with some issue from 2.5 and not 2.6, and see as the report is over two years old, I'm going to assume the bug has been fixed. If there is still a problem, the report can be reopened (or possibly a new report can be made since the original issue has been fixed and verified).
  • Date: 2012-06-27 14:41
  • Sender: di mistic
  • @ Mitchell Stokes: this file still dont work on new blender version 2.63 (sub 13), revision b'48298'.
    you can compare how this file work on blender 2.49
    and didnt work on blender 2.63.
  • Date: 2012-06-27 20:29
  • Sender: Mitchell Stokes
  • Okay, so looking at it again, I see two things that need to be changed to make the blendfile work in 2.6+:

    * Change the priority on meneng to 1
    * Change the play type on mlaku to Loop End

    The first one as I said is a known issue and already reported elsewhere. I don't think the second issue is reported though. Although, I'm not sure if I want to try and support you had (positive pulse mode with play type for looping) since we have looping play types. However, since you're still having issues and you're actually responding still, I'll go ahead and reopen this bug report.
  • Date: 2012-06-28 08:53
  • Sender: di mistic
  • @ Mitchell Stokes:
    thank.. i follow your instruction and now it's work fine in blender 2.63.
    you can close this report :)
 

Attached Files:

Name Date Download
box game.blend.tar.gz 2009-11-22 04:59 Download

Changes:

Field Old Value Date By
StatusReopened2012-06-30 05:40moguri
status_idOpen2012-06-30 05:40moguri
close_dateNone2012-06-30 05:40moguri
CategoryNone2012-06-27 20:30moguri
StatusClosed2012-06-27 20:29moguri
status_idClosed2012-06-27 20:29moguri
close_date2012-06-27 02:392012-06-27 20:29moguri
status_idOpen2012-06-27 02:39moguri
close_dateNone2012-06-27 02:39moguri
CategoryAnimation2012-06-27 02:39moguri
StatusNew2012-06-27 02:39moguri
summarycrash when start game engine2010-01-08 17:37blendix
File Added9030: box game.blend.tar.gz2009-11-22 04:59budip