This is the submission of the latest patch (should be updated for 2.59) from the work done on the Ocean Sim branch by Matt Ebb. The project has been organized by me (Todd McIntosh), and we are now at the stage to submit the patch for review, and hopefully inclusion in the Blender trunk.
The relevant/new parts of this branch include: the Ocean Modifier, the Ocean Texture, and the internal code for generating the ocean wave algorithm.
The fundraising/information website for the project can be found at:
http://www.savetheoceansim.comThe wiki documentation page can be found at:
http://wiki.blender.org/index.php/User:Broken/OceanSimulation