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[#1064] horizontal artifacts on uv mapped textur
Date:
2004-03-10 23:45
Priority:
3
State:
Closed
Submitted by:
Edward Perkins (
zaug
)
Assigned to:
Ton Roosendaal (ton)
Group:
V 2.32 release
Resolution:
Investigate
Category:
Rendering (intern)
Summary:
horizontal artifacts on uv mapped textur
Detailed description
Upon rendering an image in Blender 2.32 I get horizontal artifacts and what looks to be partial transparency on a uv mapped procedural texture. I have checked this in 2.31a, 2.30, 2.26 and 2.3 and the problem does not exist on any of them using the same .blend file. System Specs: Linux SuSE 9.0 running kernel 2.4.1 Nvidia openGL drivers version 4496 Nvidia MX 440 64 meg AGP 4x I have put up a page with sample renders done with different combinations of OSA values, the unified renderer on and off, and the render done in a previous version for reference; there also can be found the subject .blend file:
http://www.zaug.netmegs.com/232uvproblem.html
Hope this helps, Zaug
Followup
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Attached Files:
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Changes:
Field
Old Value
Date
By
close_date
None
2004-04-07 14:49
ton
status_id
Open
2004-04-07 14:49
ton
assigned_to
none
2004-03-25 16:02
ton
Resolution
New
2004-03-25 16:02
ton