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Blender 2.4x Bug Tracker: Browse
[#1086] trashes top row in odd-sized backgrounds
Date:
2004-03-22 21:29
Priority:
3
State:
Closed
Submitted by:
Lars Peterson (
larspeterson
)
Assigned to:
Ton Roosendaal (ton)
Group:
V 2.32 release
Resolution:
New
Category:
Rendering (intern)
Summary:
trashes top row in odd-sized backgrounds
Detailed description
I'm using v323 on Mandrakelinux 9.2, kernel 2.4.22-28mdk
Graphics card is an ATI Radeon 8500, using ATI's binary
drivers.
I set the image size to 136x131, with a like-sized .png
as the render background. The output image is the
correct size, but the top row of pixels on the
background is fubar. It looks like it's using the .png
to create that row of pixels, but the row is shifted to
the right. There are 10 pixels at the start of this
row that come out the same for the first 20 frames.
When I re-start blender, pixels 1-2 and 9-10 are the
same, but the rest of these 10 have changed.
the background .png has transparency
when I try to render with a .gif, I just get a black
backgound (my world isn't set to be black)
I can only reproduce this bug when the image size has
an odd height (131, 129, etc) When I set it to an even
height, the problem goes away. However, I need to
render an image that is exactly 136x131 pixels.
Followup
No Followups Have Been Posted
Attached Files:
Name
Date
Download
0004.png
2004-03-22 21:29
Download
Changes:
Field
Old Value
Date
By
close_date
None
2004-04-03 19:09
ton
assigned_to
none
2004-04-03 19:09
ton
status_id
Open
2004-04-03 19:09
ton
File Added
173: 0004.png
2004-03-22 21:29
larspeterson