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Blender 2.4x Bug Tracker: Browse
[#1119] ambient occlusion with mblur gives wires
Date:
2004-04-05 12:41
Priority:
3
State:
Closed
Submitted by:
Wybren van Keulen (
wavk
)
Assigned to:
Ton Roosendaal (ton)
Group:
current SVN version
Resolution:
Fixed
Category:
Rendering (intern)
Summary:
ambient occlusion with mblur gives wires
Detailed description
When using the new ambient occlusion light together,
you get the wire frame mesh to show up in the render.
To recreate the error:
Start blender, move the camera inside the default
cube, pointing at a corner.
Select the lamp and change it to ambient occlusion,
use distances on and set to about 2.
Go to the render buttons and select motion blur.
Now render and observe.
It's a nice effect, but not as it should be.
Have fun,
Wybren van Keulen
Followup
No Followups Have Been Posted
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
Resolution
Postponed
2004-04-06 13:18
ton
close_date
None
2004-04-06 13:18
ton
status_id
Open
2004-04-06 13:18
ton
Resolution
New
2004-04-05 21:00
theeth
assigned_to
none
2004-04-05 21:00
theeth