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[#1119] ambient occlusion with mblur gives wires

Date:
2004-04-05 12:41
Priority:
3
State:
Closed
Submitted by:
Wybren van Keulen (wavk)
Assigned to:
Ton Roosendaal (ton)
Group:
current SVN version
Resolution:
Fixed
Category:
Rendering (intern)
 
Summary:
ambient occlusion with mblur gives wires
Detailed description
When using the new ambient occlusion light together,
you get the wire frame mesh to show up in the render.

To recreate the error:

Start blender, move the camera inside the default
cube, pointing at a corner.
Select the lamp and change it to ambient occlusion,
use distances on and set to about 2.
Go to the render buttons and select motion blur.
Now render and observe.

It's a nice effect, but not as it should be.

Have fun,

Wybren van Keulen

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Attached Files:

No Files Currently Attached

Changes:

Field Old Value Date By
ResolutionPostponed2004-04-06 13:18ton
close_dateNone2004-04-06 13:18ton
status_idOpen2004-04-06 13:18ton
ResolutionNew2004-04-05 21:00theeth
assigned_tonone2004-04-05 21:00theeth