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Blender 2.4x Bug Tracker: Browse
[#1176] Constraints lag in rendered animation
Date:
2004-04-21 07:54
Priority:
3
State:
Closed
Submitted by:
Dominic Agoro-Ombaka (
dmao
)
Assigned to:
Chris Want (hos)
Group:
current SVN version
Resolution:
Investigate
Category:
Rendering (intern)
Summary:
Constraints lag in rendered animation
Detailed description
Hi. I'm running into a problem with constraints in a
rendered animation. The setup I have renders fine with
the OpenGL renderer (both directly in the 3d window or
when written to disk as an animation) or as still
images with the software renderer, but if I try to
render it as an animation using the software renderer,
some constraints lag a frame behind.
I tried to setup the system again by hand to invoke the
bug, but to be honest, I couldn't. I'm certain it's a
bug however because it's reproducable every time in my
file.
To see the bug in action, please open my file and:
1) Scrub through frames 40-50 or so. Notice how the
hands are more or less at the bottom of the saw when
it's coming down.
2) Render a still frame when the saw's coming down, say
frame 47. Still looks good, right :)
3) Render frames 40-50 as an animation. Notice how the
hands incorrectly lag behind- they're around the middle
of the saw when they should be at the bottom.
I'm running:
Windows 2000
Geforce 3 ti200
Tested with:
Blender 2.30, 2.32, April 21 BF build
thanks!
Followup
No Followups Have Been Posted
Attached Files:
Name
Date
Download
Constraint Render Bug.zip
2004-04-21 07:54
Download
Changes:
Field
Old Value
Date
By
close_date
2004-04-21 16:19
2004-04-22 03:51
dmao
close_date
None
2004-04-21 16:19
hos
status_id
Open
2004-04-21 16:19
hos
assigned_to
theeth
2004-04-21 15:09
theeth
Resolution
New
2004-04-21 11:03
ton
assigned_to
none
2004-04-21 11:03
ton
File Added
201: Constraint Render Bug.zip
2004-04-21 07:54
dmao