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[#1183] Appending an object breaks library links

Date:
2004-04-22 07:58
Priority:
1
State:
Closed
Submitted by:
Dominic Agoro-Ombaka (dmao)
Assigned to:
Ton Roosendaal (ton)
Group:
current SVN version
Resolution:
New
Category:
Interface
 
Summary:
Appending an object breaks library links
Detailed description
Appending an object breaks library links.

To reproduce:

1) Create a blend file with 2 objects and save.
2) Create a new blend and link to one of the
just-created objects.
3) Append the second object from the library. The
linked object is now a local object for some reason.

Tested on:
Windows 2000, Geforce 3 ti200
Blender 2.32 & April 21 CVS

And while we're on the subject of linking, can we
please switch back to relative paths by default? It's
not a bug report per-se, but I remember back in 2.28
relative paths were the default. I don't know if the
change was intentional, but now one must manually
remove the drive letter from paths.

Finally (honest!) is it possible to have a TRULY
relative path, as in pointing to a directory relative
to the blend file itself? I can't seem to figure out
how. If it can't be done, It'd be a great feature
(hint, hint) to make blend files more portable!

That concludes this bug report/tiny feature request ;)
Thanks

Followup

No Followups Have Been Posted

 

Attached Files:

No Files Currently Attached

Changes:

Field Old Value Date By
close_date2004-04-23 10:242004-06-23 20:52ton
close_date2004-04-23 03:492004-04-23 10:24ton
close_date2004-04-22 22:202004-04-23 03:49dmao
close_dateNone2004-04-22 22:20ton
status_idOpen2004-04-22 22:20ton
assigned_tonone2004-04-22 08:23jesterking
priority52004-04-22 08:23jesterking