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Blender 2.4x Bug Tracker: Browse
[#1183] Appending an object breaks library links
Date:
2004-04-22 07:58
Priority:
1
State:
Closed
Submitted by:
Dominic Agoro-Ombaka (
dmao
)
Assigned to:
Ton Roosendaal (ton)
Group:
current SVN version
Resolution:
New
Category:
Interface
Summary:
Appending an object breaks library links
Detailed description
Appending an object breaks library links.
To reproduce:
1) Create a blend file with 2 objects and save.
2) Create a new blend and link to one of the
just-created objects.
3) Append the second object from the library. The
linked object is now a local object for some reason.
Tested on:
Windows 2000, Geforce 3 ti200
Blender 2.32 & April 21 CVS
And while we're on the subject of linking, can we
please switch back to relative paths by default? It's
not a bug report per-se, but I remember back in 2.28
relative paths were the default. I don't know if the
change was intentional, but now one must manually
remove the drive letter from paths.
Finally (honest!) is it possible to have a TRULY
relative path, as in pointing to a directory relative
to the blend file itself? I can't seem to figure out
how. If it can't be done, It'd be a great feature
(hint, hint) to make blend files more portable!
That concludes this bug report/tiny feature request ;)
Thanks
Followup
No Followups Have Been Posted
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
close_date
2004-04-23 10:24
2004-06-23 20:52
ton
close_date
2004-04-23 03:49
2004-04-23 10:24
ton
close_date
2004-04-22 22:20
2004-04-23 03:49
dmao
close_date
None
2004-04-22 22:20
ton
status_id
Open
2004-04-22 22:20
ton
assigned_to
none
2004-04-22 08:23
jesterking
priority
5
2004-04-22 08:23
jesterking