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- Date: 2008-10-11 19:43
- Sender: Brecht Van Lommel
- There is not enough information in this report for us to do anything. You should really try to pin down what is crashing, which actions, settings, or maybe if it is related to the contents of the .blend files you're working with. Further you should clearly specify your graphics card, I've never heard of a gx1300, and also which operating system version.
You can try 2.48rc1: http://download.blender.org/release/Blender2.48rc/ Or older versions: http://download.blender.org/release/
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- Date: 2008-10-12 00:20
- Sender: Pierre Chanquion
- I'm running Mac Os 10.5.5 and The Graphics Card is an Intel X3100. it seems to crash illogically, as I could be doing anything from extruding or rescaling vertices to zooming in or out. It seems Anything I do can cause it to crash thats why I think it might be a graphics card problem. But I really can't be sure. I could add the .blend if it would help out determine the problem but Its not particularly complicated and It was doing the same thing on another .blend also.
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- Date: 2008-10-12 00:21
- Sender: Pierre Chanquion
- I'm running Mac Os 10.5.5 and The Graphics Card is an Intel X3100. it seems to crash illogically, as I could be doing anything from extruding or rescaling vertices to zooming in or out. It seems Anything I do can cause it to crash thats why I think it might be a graphics card problem. But I really can't be sure. I could add the .blend if it would help out determine the problem but Its not particularly complicated and It was doing the same thing on another .blend also.
Tell me what other information to give you and I will. Thanks Again Pierre
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- Date: 2008-10-12 03:05
- Sender: Joshua Leung
- The symptoms sound similar to another report:
#17818 Computer froze while working with blender.
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- Date: 2008-10-12 12:22
- Sender: Ton Roosendaal
- I have two osx systems here, 10.3 G5 and 10.4 macbook pro (dual core intel, ATI 1600), both do fine with Blender. Many other osx users help testing Blender as well.
Unfortunately the cheaper macbooks (yes, the black one is more expensive, but it's not a "pro" system) have been equipped with very poor 3d graphics support. Blender uses cross platform code for all our releases, and we're often struggling with finding hacks or bypasses for limited opengl support in specific configurations.
Two things you can do at least; - make sure you only use the builds we provide on blender.org itself - avoid using the more fancy opengl features, like for sculpting or glsl materials
Only thing we can do is wait for an experienced developer using a similar hw configuration to find bypasses or solutions. I would also file a bugreport at Apple.
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- Date: 2008-10-13 21:04
- Sender: Pierre Chanquion
- I had a feeling It was due to the fact that its graphics card is poor. I guess ill just have to cope for the meanwhile Ill probably end up buying a pro soon enough.
Thanks Anyway.
Pierre
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- Date: 2010-03-21 21:33
- Sender: Tom Musgrove
- This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.
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