OS: Windows Vista Home Blender: 2.49b 64bit. Processor: Intel Core 2 Quad Graphics: Nvidia Gforce 9800 GT
1) Open new Blender 2) Make default cube on layer 1 a rigid body, actor with box bound type 3) Switch to layer 2, make a new cube with same parameters. 4) Press shift-ctrl-alt-P to record physics IPO and blender crashes.
Problem does not occur if layer 1 & 2 active when shift-ctrl-alt-P, only when shift-ctrl-alt-P is pressed when there is one of the objects on an unselected layer.
In sample blend file, pressing shift-ctrl-alt-P will crash. Note, problem does not occur when just pressing P, nor when recording game physics to IPO through drop-down menu then pressing P.
best, Steve
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