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[#20281] texturing problem when multiple UV maps are used for object

Date:
2009-12-06 19:54
Priority:
3
State:
Closed
Submitted by:
Tomasz Kot (koto)
Assigned to:
Nobody (None)
Category:
Rendering
Status:
Fixed
Duplicates:
 
Summary:
texturing problem when multiple UV maps are used for object
Detailed description
Hi

Attached there is a project done in GLSL mode, object are UVMapped (have multiple UV maps), so theoretically what I see in the 3D view shall be the same as after running a game. Yet the plank gets ugly after starting game.

Hint: If you go to the layer 4 and delete all objects the plank at the layer 1 will be drawn correctly - but why?

http://www.box.net/shared/a6xe1lhcxg

Followup

Message
  • Date: 2013-03-02 23:30
  • Sender: Dalai Felinto
  • Fix commit by Mitchell Stokes on rev. 54972. It will be present in 2.66a.
    If the error persist, please let us know and the bug entry can be reopened
    Thanks for reporting.
 

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Changes:

Field Old Value Date By
status_idOpen2013-03-02 23:30dfelinto
close_dateNone2013-03-02 23:30dfelinto
StatusNew2013-03-02 23:30dfelinto