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[#28263] Particle Texture Influence Bug (3)

Date:
2011-08-15 21:30
Priority:
3
State:
Open
Submitted by:
Mike Pan (mpan3)
Assigned to:
Janne Karhu (jhk)
Category:
None
Status:
Investigate
Relates to:
Duplicates:
Patches:
 
Summary:
Particle Texture Influence Bug (3)
Detailed description
Particle Size Texture Influence Bug

This file shows a simple particle system that uses a (blend)texture to change the size of the particles.

To try it out:
Press Alt-A to play the animation
Move the Empty around to see the particle grow and shrink with the empty


The problem:
Right now, The particle system needs to be set to 'Newtonian Physics' for texture to influence the size, and with global gravity turned off.

Wishlist:
It would make sense if the size influence could work with the Physics set to 'None'. That should save some computation time and avoid hacks such as setting gravity influence to 0.
Even better if the particle system can update without having the animation being played-back.


Thanks

Followup

Message
  • Date: 2011-08-15 21:32
  • Sender: Janne Karhu
  • Assigned to self for investigation.
  • Date: 2011-08-17 00:42
  • Sender: Dalai Felinto
  • I actually found a new bug with this.
    The texture driven by the object is only working in the 3dview :/

    (0) open the file Mike prepared
    (1) render it
    -- result is different than 3dview
    (2) select the plane and go inside/outside edit mode
    -- it changed in 3dview back to the correct distribution.

    [repeat (2) and (3) ad eternum]
  • Date: 2012-10-21 18:32
  • Sender: Ton Roosendaal
  • Well ehh... this seems to be more an issue than the one I just closed.
    Or is it dependency graph?
 

Attached Files:

Name Date Download
ParticleSizeTextureInfluenceBugForJanne.blend 2011-08-15 21:30 Download

Changes:

Field Old Value Date By
summaryParticle Size Texture Influence Bug2013-02-16 17:51ton
assigned_tonone2011-08-15 21:32jhk
StatusNew2011-08-15 21:32jhk
File Added17365: ParticleSizeTextureInfluenceBugForJanne.blend2011-08-15 21:30mpan3