This patch adds a new option "Flip Normals" to solidify modifier. It makes normals pointing to the inside by swapping original faces and generated faces, and allows us to easily setup the backface polygons used for toon edge rendering.
I have already posted another patch for the same purpose:
http://projects.blender.org/tracker/index.php?func=detail&aid=31444&group_id=9&atid=127but I think this patch is better way to do that, because the previous one changes the existing behavior while this one doesn't.