Log In
New Account
Home My Page Projects Blender 2.x BF release
Summary Activity Tracker SCM Files

Blender 2.6 Bug Tracker: Browse

[#31893] no UI for 'clear Object Motion paths'

Date:
2012-06-21 19:44
Priority:
3
State:
Closed
Submitted by:
Dalai Felinto (dfelinto)
Assigned to:
Thomas Dinges (dingto)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
no UI for 'clear Object Motion paths'
Detailed description
I can create, update but not remove an object motion path through the UI
(also, shouldn't it be Motion Path instead of Paths?)

thanks

Followup

Message
  • Date: 2012-06-21 22:16
  • Sender: Philipp Oeser
  • "Clear Paths" is actually available in the toolbar object tools - which will clear all selected paths.
    Dont know the design decision behind this and looking at http://aligorith.blogspot.de/2012/05/motion-paths-gui-cleanup.html doesnt really mention this issue.
    Would make sense to have a button in propertiy editor as well though it would have to work on active (vs. all selected) then, right?

    "Motion Paths" vs. "Paths": no strong opinion on that (maybe that was just chosen to save some space?)
  • Date: 2012-06-22 09:32
  • Sender: Sergey Sharybin
  • Thomas, what our UI mafia would say on that?

    Just note from me: i don't feel nice adding extra button to properties region, this sounds like duplicated functionality. I'd say it's more matter of making better documentation on this,
  • Date: 2012-06-28 01:30
  • Sender: Philipp Oeser
  • OK, I've attached a patch with following changes (still think the bugreport has a point):

    - adds a button "Clear Paths" to the Property Editor
    - makes both operators "OBJECT_OT_paths_clear" and "OBJECT_OT_paths_update" functionality aware of where it was called from
    so when they are called from the Properties Editor they will only operate on the object in this context (and not on all selected)
    note: an object might also be pinned in the Property Editor and with this patch it is made sure that the op will operator on THIS pinned object
    (which doesnt even need to be selected)
    - (also a little change to the panels layout which admittetly "wastes" a little space but groups the settings what to show - this might be debatable...)
    - tooltip might need a better phrase
    - left the motion path ops relating to bones untouched (they are in the armature context - not a single bone - so should be fine like this?)
    - ... style is a little clumsy / some duplicated code (see comments in patch) ...
  • Date: 2012-10-04 13:09
  • Sender: Joshua Leung
  • Fixed a duplicate of this bug. On second thought, it does make sense to have one of these buttons in the properties editor, since users seem to want to look there for this.
  • Date: 2012-10-04 13:09
  • Sender: Thomas Dinges
  • This has been fixed in SVN 51036.
 

Attached Files:

Name Date Download
motionpath.blend 2012-06-21 19:44 Download
31893.diff 2012-06-28 01:30 Download

Changes:

Field Old Value Date By
status_idOpen2012-10-04 13:09aligorith
close_dateNone2012-10-04 13:09aligorith
StatusNew2012-10-04 13:09aligorith
File Added21284: 31893.diff2012-06-28 01:30lichtwerk
assigned_tonone2012-06-22 09:32nazgul
File Added21207: motionpath.blend2012-06-21 19:44dfelinto