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Blender 2.6 Bug Tracker: Browse
[#31935] Two equivalent shader which use "add shader" yield different results
Date:
2012-06-26 12:22
Priority:
3
State:
Closed
Submitted by:
Yasuhiro Fujii (
y-fujii
)
Assigned to:
Brecht Van Lommel (blendix)
Category:
Rendering: Cycles
Status:
Todo / Closed
Relates to:
Duplicates:
Patches:
Summary:
Two equivalent shader which use "add shader" yield different results
Detailed description
The two equivalent shaders described below yield different results.
The bug is reproduced on both 2.63a and r48298 SVN, with CPU rendering.
The shader at the left of the attached image:
AddShader {
GlassBSDF{ RGB = 0.8, 0.0, 0.8 }
GlassBSDF{ RGB = 0.0, 0.8, 0.0 }
}
Right:
GlassBSDF{ RGB = 0.8, 0.8, 0.8 }
Followup
Message
Date
: 2012-06-29 11:11
Sender
:
Sergey Sharybin
Brecht, could you please look on this? Thanks!
Date
: 2012-07-02 12:12
Sender
:
Yasuhiro Fujii
Additional information:
0. This problem seems to be independent from following condition.
- IOR value
- bounce limit
- connection order of the add shader input.
1. Mix shader also has this problem.
2. Glossy BSDF also has this problem.
- Glass BSDF, sharp distribution: incorrect, magenta-tinted (attached image)
- Glossy BSDF, sharp distribution: incorrect, magenta-tinted but incorrect region is small.
- (Glass|Glossy) BSDF, (Beckmann|GGX) distribution, roughness = 0.0: incorrect, green-tinted
- (Glass|Glossy) BSDF, (Beckmann|GGX) distribution, roughness = 0.01: correct, good convergence
Is this bug due to numerical instability?
Date
: 2012-09-28 17:20
Sender
:
Brecht Van Lommel
Looked into this, and it's actually noise that you are seeing here. If you see the minimum bounces higher, it will converge faster and you can see it becoming less purple, but still very slow. The high IOR and number of bounces mean that the path tracer has difficulty finding all paths, this would work better with e.g. a bidirectional path tracer.
There might be a way to make the sampling more clever here, and in this simple case we could do an optimization to merge the two closure, but would not consider this a bug, rather a todo item.
Attached Files:
Name
Date
Download
equiv-shaders.png
2012-06-26 12:22
Download
equiv-shaders.blend
2012-06-26 12:22
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2012-09-28 17:20
blendix
close_date
None
2012-09-28 17:20
blendix
Status
New
2012-09-28 17:20
blendix
assigned_to
none
2012-06-29 11:11
nazgul
File Added
21268: equiv-shaders.blend
2012-06-26 12:22
y-fujii
File Added
21267: equiv-shaders.png
2012-06-26 12:22
y-fujii