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[#31987] Rendering issue with using sample as lamp in world settings

Date:
2012-07-02 13:08
Priority:
3
State:
Closed
Submitted by:
Roy Gore (ragbuster)
Assigned to:
Brecht Van Lommel (blendix)
Category:
Rendering: Cycles
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Rendering issue with using sample as lamp in world settings
Detailed description
I have discovered an issue which only occurs when using multi gpu rendering selected when using the sample as lamp option in the world settings using a background environment map. If only one video card is selected to use for the rendering device everything works fine.

I have included a simple blend file which on my system works if using 128 samples but if I increase them to 256 the sphere is reflecting just black. (renders fine with much higher values when using 1 gpu)

To reproduce the problem just increase the samples on the sample as lamp.

I am using 2 x GTX 570 1280Mb
I have tried 32bit and 64bit Windows 7 both have the same result.

Followup

Message
  • Date: 2012-07-03 13:53
  • Sender: Sergey Sharybin
  • Brecht, could you please check on this?
  • Date: 2012-08-07 19:21
  • Sender: Roy Gore
  • Get the same result with 2 x gtx 570 2.5GB cards as well.
  • Date: 2012-09-20 09:09
  • Sender: Roy Gore
  • Still the same issue. Strangely if I reduce the value to 255 it sometimes renders correctly, and sometimes renders properly when returning it back to 256. Is it some sort of sync issue when using multi gpu?
 

Attached Files:

Name Date Download
sampleaslamp_multigpu.blend 2012-07-02 13:08 Download

Changes:

Field Old Value Date By
status_idOpen2012-10-01 20:32blendix
close_dateNone2012-10-01 20:32blendix
StatusNew2012-10-01 20:32blendix
assigned_tonone2012-07-03 13:53nazgul
File Added21312: sampleaslamp_multigpu.blend2012-07-02 13:08ragbuster