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Blender 2.6 Bug Tracker: Browse
[#32072] [Cyrcles] Shadow Pass has different results in different Layers
Date:
2012-07-11 11:47
Priority:
3
State:
Closed
Submitted by:
paul geraskin (
mifth
)
Assigned to:
Brecht Van Lommel (blendix)
Category:
Rendering: Cycles
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
[Cyrcles] Shadow Pass has different results in different Layers
Detailed description
Hi!
I found an issue with a shadowPass.
Layers: 1,3,5 are gray
Layers: 2,4,6 are white
Linux 64 bit, NVidia GTX 560.
Blender 2.63, revision 48116
Blender scene (i did not pack textures):
http://dl.dropbox.com/u/26887202/blender/bs_decor.blend
Screen:
http://i.imgur.com/44zrg.png
Video:
http://www.youtube.com/watch?v=i4MYNnjVBi0&feature=youtu.be
Followup
Message
Date
: 2012-07-11 17:03
Sender
:
Sergey Sharybin
Brecht, can you please look into this?
I've got another issue with this file tho. If i'll go to the layers panel, switch Layer to 1 and try to render blender will crash with
CUDA error: Invalid value in cuMemFree(cuda_device_ptr(mem.device_pointer))
Strangely this does not happen when run from gdb.
Date
: 2012-09-18 11:19
Sender
:
paul geraskin
Bump!
Guys, is there a chance to fix this issue for the 2.64 release?
Thanks.
Date
: 2012-09-28 15:41
Sender
:
Brecht Van Lommel
Fix in svn, thanks for the report.
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
status_id
Open
2012-09-28 15:41
blendix
close_date
None
2012-09-28 15:41
blendix
Status
New
2012-09-28 15:41
blendix
assigned_to
none
2012-07-11 17:03
nazgul