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Blender 2.6 Bug Tracker: Browse
[#32332] Zero alpha contour on intersection with transparent shader
Date:
2012-08-15 17:43
Priority:
3
State:
Closed
Submitted by:
Konstantins Visnevskis (
kivig
)
Assigned to:
Brecht Van Lommel (blendix)
Category:
Rendering: Cycles
Status:
Todo / Closed
Relates to:
Duplicates:
Patches:
Summary:
Zero alpha contour on intersection with transparent shader
Detailed description
Transparent shader creates zero color/alpha line on intersection.
In the sample scene there also is strange sort of "refraction" - upper plane is more or less straight, but it gets bent through transparent shader.
Followup
Message
Date
: 2012-08-15 17:43
Sender
:
Konstantins Visnevskis
Blender 49072, win64
Date
: 2012-09-24 19:36
Sender
:
Thomas Dinges
Brecht, can you please check?
It looks correct to me though.
Date
: 2012-09-24 19:59
Sender
:
Konstantins Visnevskis
When I open the attached file and press render, I see a black line of zero alpha in the intersection of displayed planes. Just re-tested with RC. Isn't it there for you?
Date
: 2012-10-24 22:19
Sender
:
Brecht Van Lommel
Moving this to the raytracing precision todo list. Ideally we could lower the epsilon a bit, to handle this better, but need some clever solution for instancing still.
Attached Files:
Name
Date
Download
contour.blend
2012-08-15 17:43
Download
Changes:
Field
Old Value
Date
By
Status
New
2012-10-24 22:19
blendix
status_id
Open
2012-10-24 22:19
blendix
close_date
None
2012-10-24 22:19
blendix
assigned_to
none
2012-09-24 19:36
dingto
File Added
21749: contour.blend
2012-08-15 17:43
kivig