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[#32356] Problem with "Ghost" in the "Glare" Node in Compositor

Date:
2012-08-18 14:47
Priority:
3
State:
Closed
Submitted by:
Sylvanus Dadzie (sylvand2225)
Assigned to:
Jeroen Bakker (jbakker)
Category:
Compositor
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Problem with "Ghost" in the "Glare" Node in Compositor
Detailed description
I am using Blender 2.63 version 49977 for Linux Ubuntu 64-bit. When I use the compositor to create a "ghost" in my scene, the "ghost" effect is pixelated. It is not smooth like before. I have also tried rendering my scene in the second test build and I see the same problem.

This is the link to a picture of my rendered scene.

http://www.pasteall.org/pic/36694

Followup

Message
  • Date: 2012-08-20 10:11
  • Sender: Jeroen Bakker
  • Hi Sylvanus,

    Could you send me the settings you are using (node setup, glare node settings) Otherwise we cannot help you.

    Best regards,
    Jeroen Bakker
  • Date: 2012-08-21 12:45
  • Sender: Jeroen Bakker
  • Fixed in revision 50079.
 

Attached Files:

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Changes:

Field Old Value Date By
status_idOpen2012-08-21 12:45jbakker
close_dateNone2012-08-21 12:45jbakker
StatusConfirmed2012-08-21 12:45jbakker
assigned_tonone2012-08-20 14:51jbakker
StatusIncomplete2012-08-20 14:51jbakker
StatusNew2012-08-20 10:17jbakker