The attached .blend file contains a simple cube with a material based on a magic texture and an image texture.
the image texture is also assigned to the cube as UV texture. This example uses GLSL mode.
The attached .blend file also contains a step by step description how to reproduce the (inconsistent?) behaviour.
The system actually behaves as i expect it to behave as long as i do NOT store it as .blend file.
When i store it as .blend file and reopen the stored .blend file, then the behaviour of the bake tool changes.
I also recorded a video to demonstrate what I see in my computer as i am unsrure if maybe i just see
some error due to a wrong build:
http://www.youtube.com/watch?v=yNxjz67Q4sE&feature=youtu.beIf anything is unclear, please ask me back. I tried hard to explain the issue in the nlender irc this afternoon.
And it looks like i am confusing myself with that issue. Please if its not a bug, can you give me a short
explanation what is going wrong here ?
thanks!
-Gaia-