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Blender 2.6 Bug Tracker: Browse
[#32552] Shape Key Driver broken on creating new scene
Date:
2012-09-14 12:37
Priority:
3
State:
Closed
Submitted by:
Christian Schneider (
christian_
)
Assigned to:
Campbell Barton (campbellbarton)
Category:
Animation system
Status:
Rejected / Closed
Relates to:
Duplicates:
Patches:
Summary:
Shape Key Driver broken on creating new scene
Detailed description
Hi,
I created a character and animated it using bones and shape-key drivers.
To handle several scenes, I added a new scene using "Link Object Data" allowing me to manipulate the position of my character and the position of bones.
Everything works fine, except the shape key drivers. The driver still references the bones from the old scene, updating the reference manually works.
Attached an example with 2 scenes, in the second scene (duplicated using "Link ObData"), the shape key driver doesn't work anymore.
Best regards,
Christian
OS: MacOSX10.8.1, 2,8 GhZ Core2Duo, NVIDIA GeFore9400M, Tested with Blender 2.62 and 2.63
Followup
Message
Date
: 2012-09-18 03:52
Sender
:
Campbell Barton
This isnt a bug, the key data is attached to the mesh, so this cant be different in both scenes.
This would be a good use case to support but its not a bug.
closing.
Attached Files:
Name
Date
Download
ShapeKeyDriver.blend
2012-09-14 12:37
Download
Changes:
Field
Old Value
Date
By
Status
New
2012-09-18 03:52
campbellbarton
status_id
Open
2012-09-18 03:52
campbellbarton
close_date
None
2012-09-18 03:52
campbellbarton
assigned_to
none
2012-09-18 03:52
campbellbarton
File Added
22038: ShapeKeyDriver.blend
2012-09-14 12:37
christian_