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[#32552] Shape Key Driver broken on creating new scene

Date:
2012-09-14 12:37
Priority:
3
State:
Closed
Submitted by:
Christian Schneider (christian_)
Assigned to:
Campbell Barton (campbellbarton)
Category:
Animation system
Status:
Rejected / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Shape Key Driver broken on creating new scene
Detailed description
Hi,

I created a character and animated it using bones and shape-key drivers.
To handle several scenes, I added a new scene using "Link Object Data" allowing me to manipulate the position of my character and the position of bones.

Everything works fine, except the shape key drivers. The driver still references the bones from the old scene, updating the reference manually works.

Attached an example with 2 scenes, in the second scene (duplicated using "Link ObData"), the shape key driver doesn't work anymore.

Best regards,

Christian

OS: MacOSX10.8.1, 2,8 GhZ Core2Duo, NVIDIA GeFore9400M, Tested with Blender 2.62 and 2.63

Followup

Message
  • Date: 2012-09-18 03:52
  • Sender: Campbell Barton
  • This isnt a bug, the key data is attached to the mesh, so this cant be different in both scenes.

    This would be a good use case to support but its not a bug.

    closing.
 

Attached Files:

Name Date Download
ShapeKeyDriver.blend 2012-09-14 12:37 Download

Changes:

Field Old Value Date By
StatusNew2012-09-18 03:52campbellbarton
status_idOpen2012-09-18 03:52campbellbarton
close_dateNone2012-09-18 03:52campbellbarton
assigned_tonone2012-09-18 03:52campbellbarton
File Added22038: ShapeKeyDriver.blend2012-09-14 12:37christian_