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Blender 2.6 Bug Tracker: Browse
[#32703] elbeem's isSimworldOk() will never return FALSE.
Date:
2012-09-30 08:46
Priority:
3
State:
Closed
Submitted by:
Campbell Barton (
campbellbarton
)
Assigned to:
Daniel Genrich (genscher)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
elbeem's isSimworldOk() will never return FALSE.
Detailed description
intern/elbeem/intern/utilities.cpp
int isSimworldOk(void) {
return (getElbeemState>=0);
}
should be ....
return (getElbeemState() >= 0);
Since this is so close to release, reporting and assigning to Daniel.
Followup
Message
Date
: 2012-10-09 15:09
Sender
:
Daniel Genrich
Hey,
very nice catch. That function could also mean "gElbeemState" instead of "getElbeemState()" but nevertheless it's a bug and it could be responsable for several endless loops I got reported.
Thanks for pointing this out!
Fixed in svn.
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
status_id
Open
2012-10-09 15:09
genscher
close_date
None
2012-10-09 15:09
genscher
Status
New
2012-10-09 15:09
genscher