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Blender 2.4x Bug Tracker: Browse
[#602] conversion of an action in strip (comple
Date:
2003-10-09 22:51
Priority:
3
State:
Closed
Submitted by:
guignot (
guignot
)
Assigned to:
Chris Want (hos)
Group:
Resolution:
Investigate
Category:
Summary:
conversion of an action in strip (comple
Detailed description
When an armature is animated one bone after another and reaches a certain complexity with numerous rotations on the bones, the conversion of the action into strip gives incoherents results (see the file herewith), even though in the classic action mode everything works perfectly. It seems that the quaternions are badly converted in the strip. I have done many tests : Armature symmetrically made. Armature made in one and only piece. Armature realised from facing views, profil or top views. Using the CTRL+N on all the bones in edition mode. Using the CTRL+A on the whole armature. Adjusted to flat the W quaternion in the Ipo's, before the conversion into strip. Adjusted to flat the Z quaternion in the Ipo's, before the conversion into strip. Whatever I do, the conversion into strip gives an incoherent result on the rotations and I have to use a second armature that controls the first one with IKA's solvers ans constraints to obtain a nearly correct result, that's really annoying. I've also tested the whole process above, in all the Blender version since the NLA creation, but the bug appears in all the versions. Thanks to see if this bug can be corrected.
Followup
No Followups Have Been Posted
Attached Files:
Name
Date
Download
bug_strip.blend
2003-10-09 22:51
Download
Changes:
Field
Old Value
Date
By
close_date
None
2004-02-29 17:26
hos
status_id
Open
2004-02-29 17:26
hos
Resolution
New
2003-10-10 15:45
intrr
assigned_to
none
2003-10-10 15:45
intrr
File Added
80: bug_strip.blend
2003-10-09 22:51
guignot