Due to the nature of the organism I'm sculpting, the legs are each a separate model from the rest of the monster. My plan was to sculpt one leg to a moderate resolution, duplicate it 3 times (4 legs), and then individually sculpt more details. 2 are on one side of the body, and the other 2 are on the other side. The model isn't symmetrical in the right respect, so I have to mirror it across the x axis rather than just rotate it 180 degrees. This works fine until I realize that all that did was just set the objects scale to (-1,1,1). I think "ok no big deal, I'll just apply the scale to the mesh", so now the sculpt is all messed up, almost like each step of the sculpt is inside out, possibly because the normals are flipped when scaled negatively in an odd number of dimensions (speaking of which, why hasn't this been fixed?)
Ok so I undo that step, and scale the mesh -1 along the x axis in edit mode. Sculpt is screwed up again.
Is there no way to mirror a mesh along with its sculpt data?
Also, when I go into edit mode, the multiresolution disappears and I'm left with the base mesh. It seems I can no longer edit a mesh normally when it's at a higher subdivision level via the multiresolution modifier, why not? |