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[#21907] Animation Render crashes after random amount of frames

Date:
2010-04-04 20:41
Priority:
3
State:
Closed
Submitted by:
Julian Herzog (julianh)
Assigned to:
Nathan Letwory (jesterking)
Category:
OS related: OSX
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Animation Render crashes after random amount of frames
Detailed description
WHAT I DID

I used the Compositor to process some video file (Full-HD), meaning I loaded it into the node editor, added some nodes and finally some composite-output-node. Then I set animation start to 1 and end to 5067 (duration of the movie) and hit "animation".

RESULT

Blender renders some Frames (PNGs) and at some random frame-number, it crashes.

The first time I tried, it crashed at frame 1426. To make sure it's no problem with that frame, I started the process again, starting at frame 1425, and this time Blender rendered until frame 1972 (and so on, sometimes only a few frames, sometimes a few hundred). The pattern when it crashes seems totally random. There is no filling of the RAM (stays around 300 MiB) or something similar, Blender just closes.

BACKTRACE

I did some Backtrace (attached) with the following Build:

Revision: 27985
config:
WITH_BF_FFMPEG = 'true'
BF_FFMPEG_LIB = 'avformat avcodec avutil xvidcore ogg faac faad x264 mp3lame vorbis theora vorbisenc swscale avdevice'
WITH_BF_OPENAL = 'true'
WITH_BF_GAMEENGINE='true'
WITH_BF_FFTW3 = 'true'
WITH_BF_PLAYER='false'
WITH_BF_VERSE='false'
WITH_BF_YAFRAY='false'
WITH_BF_OPENMP='false'
BF_PYTHON_VERSION = '3.1'
WITH_BF_JACK = 'true'
BF_DEBUG= '1'

SYSTEM

Ubuntu 9.10 x64 (Gnome)
GeForce 9x Graphics
Intel q9300 cpu

Followup

Message
  • Date: 2010-04-05 05:51
  • Sender: Matt Ebb
  • Thanks for the backtrace. Can you please attach a test file that can be used to repeat this bug?
  • Date: 2010-04-05 12:04
  • Sender: Julian Herzog
  • Feeding the bugrepro-compotest.blend with the official big_buck_bunny_1080p_h264.mov should work (sorry I found no better way to reproduce it without so much data to download).
  • Date: 2010-08-16 14:11
  • Sender: Manuel Albert
  • I am having the same problem here on my macbook. When rendering to PNGs* (only 900 Frames total) it crashes randomly as described above. I do have the same problem when rendering to H.264 Codec (Avi Container) but crashing after 10-30 Frames already.
    I reproduced this several times (it's funny that I get two different crash reports from Mac OS X which are not related to the output format - it doesn't matter if I am rendering to frames or to AVI, I can have both crash reports for each)

    http://download.creamsurfer.de/crash1.rtf
    http://download.creamsurfer.de/crash2.rtf

    MacBook White
    2.2 GHz
    2gb RAM
    Intel GMA x3100
    Snow Leopard 10.6.4
    Blender 64bit, Rev. 31354

    *one more thing, don't know if this is related to that, a few Frames didn't get a file extension!?


    _____
    This bug report seems very old, I hope it's still open and I am not posting wrong here.
  • Date: 2010-08-17 02:27
  • Sender: Matt Ebb
  • I've been experiencing the crash in the above crash1.rtf log too here on 10.6.4, nvidia 8600m. I suspect it my be a bug in apple's opengl driver, but not 100% sure.

    Looks like the same crash in the original report.
  • Date: 2010-08-17 09:23
  • Sender: Julian Herzog
  • Matt Ebb: Since my original report is from an Ubuntu Linux System, I don't think it's only OSX.
  • Date: 2010-09-30 08:58
  • Sender: Manuel Albert
  • I've been rendering many frames (quicktime movie input) through the nodesystem lately to PNG Sequences and didn't run into a single crash.

    Was this bug already fixed somewhere?
  • Date: 2010-10-19 12:41
  • Sender: Nathan Letwory
  • There were indeed some changes related to similar issues. There were reported crashes with several parts of Blender wanting to draw the same image buffer. These have been fixed. Could the original report re-test with current SVN? Thanks.
  • Date: 2010-10-19 19:38
  • Sender: Julian Herzog
  • It seems like it doesn't happen with current SVN. Because it's only randomly reproducable, I can't tell for sure, but I'm not able to make it crash at the moment.
  • Date: 2010-11-12 19:12
  • Sender: Ton Roosendaal
  • Hi Julian,

    Blender's UI is alive in 2.5 while rendering, there were (are still) issues with drawing updates while rendering progressed. There's a couple of ideas to make this more stable, part of our wiki todo list.
    In general it's advised to always render animations in background mode (terminal, blender -b etc). That's not only more stable, but also quite faster.
 

Attached Files:

Name Date Download
gdb-blender_rev.27985-01.txt 2010-04-04 20:41 Download
bugrepro-compotest.blend 2010-04-05 12:04 Download

Changes:

Field Old Value Date By
close_date2010-11-12 19:122010-11-12 19:12ton
status_idOpen2010-11-12 19:12ton
assigned_tonone2010-10-19 12:41jesterking
CategoryRendering2010-08-17 02:27broken
ResolutionNone2010-08-17 02:27broken
File Added10685: bugrepro-compotest.blend2010-04-05 12:04julianh
File Added10676: gdb-blender_rev.27985-01.txt2010-04-04 20:41julianh