Followup
| Message |
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| - Date: 2010-07-08 23:01
- Sender: Josh Wedlake
- Using blender 30114 on MacOS X a similar problem occurs. The openGL render is scaled up & cropped off (output is the correct size but it is as if the camera is zoomed in). A full 'F12' render does not suffer from this problem. I have tried many different files (which do not cause this problem on other MacOS machines) on the same machine and all have the same problem.
Changing window draw method and turning VBOs on and off did not make a difference.
Model Name: Mac Pro Model Identifier: MacPro1,1 Processor Name: Dual-Core Intel Xeon Processor Speed: 2.66 GHz ATI Radeon HD 2600 XT:
Chipset Model: ATI Radeon HD 2600 Type: Display Bus: PCIe Slot: Slot-1 PCIe Lane Width: x16 VRAM (Total): 256 MB Vendor: ATI (0x1002) Device ID: 0x9588 Revision ID: 0x0000 ROM Revision: 113-B1480A-252 EFI Driver Version: 01.00.252 Displays: DTZ-2000: Resolution: 1680 x 1050 @ 60 Hz Depth: 32-Bit Color Core Image: Hardware Accelerated Main Display: Yes Mirror: Off Online: Yes Quartz Extreme: Supported Rotation: Supported Display Connector: Status: No Display Connected
from glxinfo: name of display: /tmp/launch-qB6RjL/:0 display: /tmp/launch-qB6RjL/:0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIX_fbconfig OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 2600 OpenGL Engine OpenGL version string: 2.0 ATI-1.5.48 OpenGL extensions: GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend, GL_ARB_window_pos, GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays, GL_EXT_clip_volume_hint, GL_EXT_rescale_normal, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4, GL_EXT_transform_feedback, GL_APPLE_client_storage, GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_APPLE_packed_pixels, GL_APPLE_fence, GL_APPLE_vertex_array_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array, GL_APPLE_flush_render, GL_APPLE_aux_depth_stencil, GL_NV_texgen_reflection, GL_NV_light_max_exponent, GL_IBM_rasterpos_clip, GL_SGIS_generate_mipmap, GL_ARB_imaging, GL_ARB_point_parameters, GL_ARB_texture_env_crossbar, GL_ARB_texture_border_clamp, GL_ARB_multitexture, GL_ARB_texture_env_add, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_texture_env_combine, GL_ARB_texture_compression, GL_ARB_texture_mirrored_repeat, GL_ARB_shadow, GL_ARB_depth_texture, GL_ARB_shadow_ambient, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_occlusion_query, GL_ARB_point_sprite, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers, GL_ARB_shader_texture_lod, GL_EXT_compiled_vertex_array, GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_texture_rectangle, GL_ARB_texture_rectangle, GL_EXT_texture_env_add, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_lod_bias, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap, GL_EXT_texture_filter_anisotropic, GL_EXT_separate_specular_color, GL_EXT_secondary_color, GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB, GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_EXT_draw_buffers2, GL_APPLE_flush_buffer_range, GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range, GL_APPLE_float_pixels, GL_ATI_texture_float, GL_ARB_texture_float, GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer, GL_APPLE_object_purgeable, GL_NV_blend_square, GL_NV_fog_distance, GL_ATI_texture_mirror_once, GL_ATI_blend_equation_separate, GL_ATI_blend_weighted_minmax, GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGI_color_matrix
thanks, Josh
| - Date: 2010-08-11 05:05
- Sender: Campbell Barton
- Closing duplicate report.
[#23245] Open GL Render Active viewport doesn't work
| | | - Date: 2010-11-17 14:24
- Sender: Atle Olsson
- ============================================
= Blender 2.55 (sub 0) System Information = ============================================
Blender: ============================================
version 2.55 (sub 0), revision 32738. Release build date: 2010-10-27, 16:16:32 platform: Windows:32bit binary path: C:\App\Blender\blender.exe build cflags: -DWITH_QUICKTIME /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp build cxxflags: /nologo /Ob1 /J /W0 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc /openmp -O2 -DNDEBUG -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -DFTGL_LIBRARY_STATIC -D_CRT_SECURE_NO_DEPRECATE /openmp build linkflags: /SUBSYSTEM:CONSOLE /MACHINE:IX86 /INCREMENTAL:NO /NODEFAULTLIB:msvcprt.lib /NODEFAULTLIB:msvcprtd.lib /NODEFAULTLIB:glut32.lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /LARGEADDRESSAWARE build system: SCons
Python: ============================================
version: 3.1.2 (r312:79147, Aug 27 2010, 16:34:49) [MSC v.1500 32 bit (Intel)] paths: C:\App\Blender\2.55\scripts\addons C:\App\Blender\2.55\scripts\keyingsets C:\App\Blender\2.55\scripts\io C:\App\Blender\2.55\scripts\op C:\App\Blender\2.55\scripts\ui C:\App\Blender\2.55\scripts\ C:\App\Blender\2.55\scripts\modules C:\App\Blender\2.55\python C:\App\Blender\python31.zip C:\App\Blender\2.55\python\DLLs C:\App\Blender\2.55\python\lib C:\App\Blender\2.55\python\lib\plat-win C:\App\Blender C:\App\Blender\2.55\python\lib\site-packages
Directories: ============================================
scripts: ['C:\\App\\Blender\\2.55\\scripts'] user scripts: None datafiles: C:\Users\delly\AppData\Roaming\Blender Foundation\Blender\2.55\datafiles config: C:\Users\delly\AppData\Roaming\Blender Foundation\Blender\2.55\config scripts : C:\App\Blender\2.55\scripts autosave: C:\Users\delly\AppData\Roaming\Blender Foundation\Blender\2.55\autosave tempdir: C:\Users\delly\AppData\Local\Temp\
OpenGL ============================================
renderer: ATI Mobility Radeon HD 3470 Hybrid X2 vendor: ATI Technologies Inc. version: 2.1.7660 Release extensions: GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
Ok, the issue is still sadly present, but I never experienced this in 2.54 or earlier. Which means there is at the least a small regression around :(
| - Date: 2010-11-18 20:12
- Sender: Ton Roosendaal
- Hooray for using old hardware here!
I noticed the GPU_offscreen_create() function made buffers in multiples of 512 here. Probably older graphics systems don't support this well yet. Fix uses the actual size as returned by gfx card. More elaborate cropping and matching is for another time.
| - Date: 2011-08-10 12:25
- Sender: mathieu auvray
- Hi,
I do have the same problem on every apple computer with ATI card I've tried. With blender 2.50 to 2.59 ! OpenGL preview is deformed and cropped. And I can't correct this even by tweaking the ratio, and I didn't understand your "Fix uses the actual size as returned by gfx card". I know you're busy, but this is a big problem for working on animation on every new mac computers (they stopped selling Nvidia's graphic cards) basically, that's what the terminal says when rendering this opengl preview :
Offscreen size differs from given size!
Cheers !
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