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[#22663] object material slots not updated for library data

Date:
2010-06-23 14:10
Priority:
3
State:
Closed
Submitted by:
Campbell Barton (campbellbarton)
Assigned to:
Campbell Barton (campbellbarton)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
object material slots not updated for library data
Detailed description
- start with default scene.
- remove default cubes material.
- save as lib.blend
- make a new file, delete everything
- link in the "Cube" Mesh from lib.blend
- save as main.blend
- open lib.blend, add a material to the Cube.
- load main.blend
- notice material isn't assigned to the object

Reloading main.blend should update the objects matbits from the linked obdata.

Followup

Message
  • Date: 2010-11-16 11:28
  • Sender: ronan ducluzeau
  • ubuntu 10.04 64bits rev33093

    I am not sure to understand the way to reproduce bug.
    I can't save a mesh library without parent in an empty scene.
    Fake User have no effect on Libraries datablock.
    So I save linked object Cube.
    Material is updated if I save lib.blend before loading main.blend.
  • Date: 2010-11-16 20:24
  • Sender: Janne Karhu
  • Can't reproduce this either, main.blend shows material just fine after saving the lib.blend with cube+material. Linking only uses the data that's actually saved in the blend.
 

Attached Files:

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Changes:

Field Old Value Date By
ResolutionInvestigate2010-12-06 03:33campbellbarton
close_date2010-12-06 03:332010-12-06 03:33campbellbarton
status_idOpen2010-12-06 03:33campbellbarton
assigned_tonone2010-07-27 06:06campbellbarton