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[#23042] Sculpting + Multires + Noise texture tares mesh

Date:
2010-07-27 00:13
Priority:
3
State:
Closed
Submitted by:
Jacob F (raccoon)
Assigned to:
Nicholas Bishop (nicholasbishop)
Category:
Sculpting
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Sculpting + Multires + Noise texture tares mesh
Detailed description
Try sculpting this mountain. The mesh rips apart. It only happens with multires on.

Adding a subdivision modifier reconnects it.

I've also noticed sometimes when the mouse is over the 3dview and I have the texture panel open the texture preview re-renders constantly nonstop, slowing down Blender and consuming CPU.

Followup

Message
  • Date: 2010-07-27 00:51
  • Sender: Jacob F
  • I forgot to add:
    r30778; Linux; nVidia 9400GT (256 driver)

    I might also add that leaving sculpt mode fixes it.

    Also forgot to categorize it as sculpting. :|
  • Date: 2010-07-27 12:36
  • Sender: Brecht Van Lommel
  • I've fixed the unnecessary texture preview re-render.

    The noise texture however I'm not sure how to solve or if we should consider it a bug. The problem is that unlike all other textures, a given texture coordinate does not give the same resulting texture value, which is an assumption that is being made by the sculpting code.
  • Date: 2010-12-05 18:55
  • Sender: Jacob F
  • It only tares on the first level of multires. Check sculpt_noise.blend for a simpler file.
 

Attached Files:

Name Date Download
sculpt_bug.blend 2010-07-27 00:13 Download
sculpt_noise.blend 2010-12-05 18:55 Download

Changes:

Field Old Value Date By
status_idOpen2010-12-15 04:54nicholasbishop
close_dateNone2010-12-15 04:54nicholasbishop
StatusNew2010-12-15 04:54nicholasbishop
StatusNone2010-12-10 11:58jesterking
File Added13981: sculpt_noise.blend2010-12-05 18:55raccoon
CategoryNone2010-07-27 06:58nicholasbishop
assigned_tonone2010-07-27 06:58nicholasbishop
File Added11880: sculpt_bug.blend2010-07-27 00:13raccoon