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Blender 2.6 Bug Tracker: Browse
[#23677] Problem with raytrace - transparency - filter
Date:
2010-09-04 11:50
Priority:
3
State:
Closed
Submitted by:
thomas hintz (
toni_grappa
)
Assigned to:
Ton Roosendaal (ton)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Problem with raytrace - transparency - filter
Detailed description
Raytrace - Tranparency - Filter function doesn`t work properly.
Blender 2.5Beta; Operating system Windows xp
Example see blendfile.
from left to right:
1. Plane with image texture: Alpha=0; Specular=0; Filter=1 - does work.
2. Plane with color: Alpha= 0.001; Specular=0; Filter=1 - does work.
3. Plane with color: Alpha=0; Specular=0.001; Filter=1 - does work.
4. Plane with color: Alpha=0; Specular=0; Filter=1 - does NOT work.
Followup
Message
Date
: 2010-09-05 14:06
Sender
:
marc chambon
rev31762, ubuntu 9.04 32 bit
Confirmed
Date
: 2010-11-15 19:48
Sender
:
Ton Roosendaal
Assigned to self
Date
: 2010-11-16 18:10
Sender
:
Ton Roosendaal
The problem was an old check for rendered faces with a total alpha zero, it then was skipped to render entirely.
The "Filter" option however works for alpha zero too (don't ask me why ;) so I've added a test for this to make it behave more acceptable, fix is in svn.
Attached Files:
Name
Date
Download
filter.blend
2010-09-04 11:50
Download
Changes:
Field
Old Value
Date
By
Resolution
Investigate
2010-11-16 18:10
ton
close_date
2010-11-16 18:10
2010-11-16 18:10
ton
status_id
Open
2010-11-16 18:10
ton
Resolution
None
2010-11-15 19:48
ton
assigned_to
none
2010-11-15 19:48
ton
File Added
12473: filter.blend
2010-09-04 11:50
toni_grappa