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[#23677] Problem with raytrace - transparency - filter

Date:
2010-09-04 11:50
Priority:
3
State:
Closed
Submitted by:
thomas hintz (toni_grappa)
Assigned to:
Ton Roosendaal (ton)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Problem with raytrace - transparency - filter
Detailed description
Raytrace - Tranparency - Filter function doesn`t work properly.
Blender 2.5Beta; Operating system Windows xp

Example see blendfile.

from left to right:
1. Plane with image texture: Alpha=0; Specular=0; Filter=1 - does work.
2. Plane with color: Alpha= 0.001; Specular=0; Filter=1 - does work.
3. Plane with color: Alpha=0; Specular=0.001; Filter=1 - does work.
4. Plane with color: Alpha=0; Specular=0; Filter=1 - does NOT work.

Followup

Message
  • Date: 2010-09-05 14:06
  • Sender: marc chambon
  • rev31762, ubuntu 9.04 32 bit
    Confirmed
  • Date: 2010-11-16 18:10
  • Sender: Ton Roosendaal
  • The problem was an old check for rendered faces with a total alpha zero, it then was skipped to render entirely.
    The "Filter" option however works for alpha zero too (don't ask me why ;) so I've added a test for this to make it behave more acceptable, fix is in svn.
 

Attached Files:

Name Date Download
filter.blend 2010-09-04 11:50 Download

Changes:

Field Old Value Date By
ResolutionInvestigate2010-11-16 18:10ton
close_date2010-11-16 18:102010-11-16 18:10ton
status_idOpen2010-11-16 18:10ton
ResolutionNone2010-11-15 19:48ton
assigned_tonone2010-11-15 19:48ton
File Added12473: filter.blend2010-09-04 11:50toni_grappa