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Blender 2.6 Bug Tracker: Browse
[#24310] With high poly numbers when sculpting, modifier keys get "sticked" after 3D view navigation.
Date:
2010-10-18 20:14
Priority:
3
State:
Closed
Submitted by:
Eclectiel L (
eclectiel
)
Assigned to:
Nathan Letwory (jesterking)
Category:
OS related: Windows
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
With high poly numbers when sculpting, modifier keys get "sticked" after 3D view navigation.
Detailed description
Wasn't sure to report this as a bug. It's something that gets in the way and becomes a little enoying.
When using enough polys to make the 3D view slow, fast navigation solves it, but if you were pressing for instance alt+shift to pan, and release the shift before the high poly was fully drawn, the shift release is not taken into account by Blender and you have to press it again and release it in order to be able to rotate with just ALT.
With fast changing from view pan to view rotation it gets in the way all the time.
Followup
Message
Date
: 2010-10-18 20:43
Sender
:
ronan ducluzeau
ubuntu 10.04 64bits rev32564
No problem, here.
Date
: 2010-10-18 21:01
Sender
:
Eclectiel L
Was using WinXP 32 bits, Blender rev 32557.
Date
: 2010-10-19 15:30
Sender
:
Keith Boshoff
I've been getting this behaviour too, but in regular modelling.
WinXP32 / MSVC2008 Express / Scons
Date
: 2010-11-12 17:28
Sender
:
Ton Roosendaal
We have the infamous "modifier key hangs in windows" back. In Linux and OSX this works fine, so where is this issue... can only be in our ghost library or so? Maybe Nathan finds this report fun to check. :)
Date
: 2010-11-15 13:05
Sender
:
Nathan Letwory
Fixed in r33084
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
Resolution
Investigate
2010-11-15 13:05
jesterking
close_date
2010-11-15 13:05
2010-11-15 13:05
jesterking
summary
With high poly numbers when sculpting, modifier keys get "sticked" after 3D view navigation.
2010-11-15 13:05
jesterking
status_id
Open
2010-11-15 13:05
jesterking
Category
None
2010-11-12 17:28
ton
Resolution
None
2010-11-12 17:28
ton
summary
With high poly numbers when sculpting, modifier keys get "sticked" after 3D view navigation.
2010-11-12 17:28
ton
assigned_to
none
2010-11-12 17:28
ton