Log In
New Account
Home My Page Projects Blender 2.x BF release
Summary Activity Tracker SCM Files

Blender 2.6 Bug Tracker: Browse

[#24442] GLSL + VBOs

Date:
2010-10-29 01:16
Priority:
3
State:
Closed
Submitted by:
Daniel Salazar (zanqdo)
Assigned to:
Lukas Steiblys (imbusy)
Category:
Opengl / Gfx
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
GLSL + VBOs
Detailed description
With VBOs and GLSL enabled VCols dont show up on VCol based materials

Followup

Message
  • Date: 2010-11-10 19:17
  • Sender: Ton Roosendaal
  • Lucas: are you around to check on this?
  • Date: 2010-11-11 07:27
  • Sender: Lukas Steiblys
  • Would be easier if there was a sample file of a "VCol based material". I'll have a look at it now.
  • Date: 2010-11-11 07:33
  • Sender: Lukas Steiblys
  • Ah.. I think I found the problem.
  • Date: 2010-11-11 09:17
  • Sender: Lukas Steiblys
  • Sorry, I haven't been able to build blender with VC9, haven't done that for a while now. I might look into it later.
  • Date: 2010-11-11 11:03
  • Sender: Ton Roosendaal
  • Lukas: If you visit irc, I'm sure Andrea (elubie) or Nathan (jester) can assist with getting visual C to work. They use cmake to generate these files, which should go all fine.
  • Date: 2010-11-25 18:36
  • Sender: Lukas Steiblys
  • Changed the 4th parameter for glVertexAttribPointerARB in GPU_interleaved_attrib_setup from GL_TRUE to GL_FALSE and it seems to work. It's got something to do with normalization of vertex data. Commited to SVN, r33314
  • Date: 2010-11-25 19:24
  • Sender: Daniel Salazar
  • Than you Lukas, I can confirm it works, even with animated vcols!

    closing
 

Attached Files:

Name Date Download
VColVBO.blend 2010-11-11 08:11 Download

Changes:

Field Old Value Date By
ResolutionInvestigate2010-11-25 19:24zanqdo
close_date2010-11-25 19:242010-11-25 19:24zanqdo
status_idOpen2010-11-25 19:24zanqdo
File Added13514: VColVBO.blend2010-11-11 08:11zanqdo
ResolutionNone2010-11-10 19:17ton
assigned_tonone2010-11-10 19:17ton