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Blender 2.6 Bug Tracker: Browse
[#24451] Motion path not automatic recalculating + locking obj moving
Date:
2010-10-30 03:54
Priority:
3
State:
Closed
Submitted by:
Dalai Felinto (
dfelinto
)
Assigned to:
Campbell Barton (campbellbarton)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Motion path not automatic recalculating + locking obj moving
Detailed description
0) default blender scene
1) set a key for the cube (e.g. location)
2) advance a few frames, move the cube and set another key
3) in object panel (in properties editor) calculate Motion Path
4) try to move the object, it doesn't work
It seems to me that automatic recalculation is never working. Even though in both bones and objects code we are explicitly trying to recalculate the paths.
So to work that around I did this change:
\bf\source\blender\editors\transform\transform_conversions.c
around 5069::
if (C && recalcObPaths) {
//ED_objects_clear_paths(C); // XXX for now, don't need to clear
-ED_objects_recalculate_paths(C, t->scene);
+//ED_objects_recalculate_paths(C, t->scene);
}
It solves the immediate issue (locking down of location). But is no where close to address the real one (automatic recalculation broken).
(attached file reproduces this problem)
Followup
Message
Date
: 2010-11-04 00:50
Sender
:
Campbell Barton
fixed r32863.
by applying transform data after calculating paths.
Date
: 2010-11-04 02:17
Sender
:
Dalai Felinto
Hi Campbell, thanks. That fix the "locking obj moving" but not the automatic recalculation. Do you know if the auto recalculation has ever worked ? The code suggests so, but if not we can leave this reported closed.
Attached Files:
Name
Date
Download
motionpath.blend
2010-10-30 03:54
Download
Changes:
Field
Old Value
Date
By
close_date
2010-11-04 02:17
2010-11-04 02:17
dfelinto
Resolution
None
2010-11-04 00:50
campbellbarton
close_date
2010-11-04 00:50
2010-11-04 00:50
campbellbarton
assigned_to
aligorith
2010-11-04 00:50
campbellbarton
status_id
Open
2010-11-04 00:50
campbellbarton
File Added
13302: motionpath.blend
2010-10-30 03:54
dfelinto