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[#24458] Problem with Axis Angle rotation

Date:
2010-10-30 18:14
Priority:
3
State:
Closed
Submitted by:
Pep Ribal (pepribal)
Assigned to:
Janne Karhu (jhk)
Category:
Mesh Modeling
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Problem with Axis Angle rotation
Detailed description
In Axis Angle rotation, when X, Y and Z values are absolute 0 (not almost 0, i.e., type '0' in each box), changing value W has the effect of scaling the object. As (0,0,0) doesn't define an axis, it seems that the mesh vertices kinda rotate around origin point, or some weird stuff.

Actually, value (0,0,0) shouldn't be allowed for X, Y, Z boxes at the same time, in Axis Angle rotation mode.

In the attached file, just keep changing the W value, and watch what it happens.

Regards.

Followup

Message
  • Date: 2010-10-30 19:42
  • Sender: Janne Karhu
  • Fix committed, thanks for the report!
 

Attached Files:

Name Date Download
AxisAngleBug.blend 2010-10-30 18:14 Download

Changes:

Field Old Value Date By
ResolutionNone2010-10-30 19:42jhk
close_date2010-10-30 19:422010-10-30 19:42jhk
assigned_tonone2010-10-30 19:42jhk
status_idOpen2010-10-30 19:42jhk
File Added13306: AxisAngleBug.blend2010-10-30 18:14pepribal