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Blender 2.6 Bug Tracker: Browse
[#24509] UV/Image Editor: selected elements move not as specified
Date:
2010-11-03 12:14
Priority:
3
State:
Closed
Submitted by:
Heiko Schmidt (
heik
)
Assigned to:
Campbell Barton (campbellbarton)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
UV/Image Editor: selected elements move not as specified
Detailed description
Hi,
This is my first bug report. Hopefully I do things right.
OS: Win 7 64 bit (Nvidia Geforce GTX 285)
Blender 2.5 rev. 32852
In UV/Image Editor:
If I press the G Key and the Y Key and type in for example "5" then I expect the selected elements (vertices,faces) move about 5 pixel in y direction upward but they move much further. The same happens in x direction by pressing G and X.
Heiko
Followup
Message
Date
: 2010-11-03 12:43
Sender
:
Moolah Nasreddin
This is the matter of units. I agree that actually - it's not handy if you expect pixels. Can it be fixed by adding a possibility to enter "1p" to move by 1 pixel? Or enter "1m", "mm", "cm" etc.
I think that it's the best way because we already type units in modifiers.
Date
: 2010-11-03 12:58
Sender
:
Campbell Barton
confirmed, will look into this tomorrow.
Date
: 2010-11-16 11:46
Sender
:
ronan ducluzeau
ubuntu 10.04 64bits rev33092
Reproduced
When Normalized Coordinates are disabled.
Normalized coordinates are used when pressing G,X.
They are not used when pressing G,X,X.
When Normalized Coordinates are enabled.
They are always used.
Date
: 2010-11-16 18:37
Sender
:
Campbell Barton
fixed r33110.
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
Resolution
Approved
2010-11-16 18:37
campbellbarton
close_date
2010-11-16 18:37
2010-11-16 18:37
campbellbarton
status_id
Open
2010-11-16 18:37
campbellbarton
Resolution
New
2010-11-03 12:58
campbellbarton
assigned_to
none
2010-11-03 12:58
campbellbarton