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[#24593] Cloud Depth setting above 30 cause texture corruption

Date:
2010-11-07 18:00
Priority:
3
State:
Closed
Submitted by:
Terry Wallwork (terrywallwork)
Assigned to:
Campbell Barton (campbellbarton)
Category:
Rendering
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Cloud Depth setting above 30 cause texture corruption
Detailed description
Hi,

I am using Blender 2.55 SVN 32926.

When applying a cloud texture to an object and you manually set the Depth level above 30, corruption starts to appear, at 31 I get a black texture and above 31 i get only partial texture clouds.

Attached a blend file and my system and lshal info.

Followup

Message
  • Date: 2010-11-07 23:50
  • Sender: Campbell Barton
  • good find!
    disallow values over 30, this causes divide by zero because of integer overflow.
    possible to use long's but think it can just be disabled for now.
 

Attached Files:

Name Date Download
Blender 2.55 - Cloud Texture with Depth Setting from 24 to 33.blend 2010-11-07 18:00 Download
system-info.txt 2010-11-07 18:00 Download
lshalinfo.txt 2010-11-07 18:00 Download

Changes:

Field Old Value Date By
ResolutionNone2010-11-07 23:50campbellbarton
close_date2010-11-07 23:502010-11-07 23:50campbellbarton
assigned_tonone2010-11-07 23:50campbellbarton
status_idOpen2010-11-07 23:50campbellbarton
File Added13438: lshalinfo.txt2010-11-07 18:00terrywallwork
File Added13437: system-info.txt2010-11-07 18:00terrywallwork
File Added13436: Blender 2.55 - Cloud Texture with Depth Setting from 24 to 33.blend2010-11-07 18:00terrywallwork