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Blender 2.6 Bug Tracker: Browse
[#24593] Cloud Depth setting above 30 cause texture corruption
Date:
2010-11-07 18:00
Priority:
3
State:
Closed
Submitted by:
Terry Wallwork (
terrywallwork
)
Assigned to:
Campbell Barton (campbellbarton)
Category:
Rendering
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Cloud Depth setting above 30 cause texture corruption
Detailed description
Hi,
I am using Blender 2.55 SVN 32926.
When applying a cloud texture to an object and you manually set the Depth level above 30, corruption starts to appear, at 31 I get a black texture and above 31 i get only partial texture clouds.
Attached a blend file and my system and lshal info.
Followup
Message
Date
: 2010-11-07 18:58
Sender
:
Thomas Dinges
Comfirmed.
Date
: 2010-11-07 23:50
Sender
:
Campbell Barton
good find!
disallow values over 30, this causes divide by zero because of integer overflow.
possible to use long's but think it can just be disabled for now.
Attached Files:
Name
Date
Download
Blender 2.55 - Cloud Texture with Depth Setting from 24 to 33.blend
2010-11-07 18:00
Download
system-info.txt
2010-11-07 18:00
Download
lshalinfo.txt
2010-11-07 18:00
Download
Changes:
Field
Old Value
Date
By
Resolution
None
2010-11-07 23:50
campbellbarton
close_date
2010-11-07 23:50
2010-11-07 23:50
campbellbarton
assigned_to
none
2010-11-07 23:50
campbellbarton
status_id
Open
2010-11-07 23:50
campbellbarton
File Added
13438: lshalinfo.txt
2010-11-07 18:00
terrywallwork
File Added
13437: system-info.txt
2010-11-07 18:00
terrywallwork
File Added
13436: Blender 2.55 - Cloud Texture with Depth Setting from 24 to 33.blend
2010-11-07 18:00
terrywallwork