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Blender 2.6 Bug Tracker: Browse
[#24596] Specular does not behave correctly in a material node setup
Date:
2010-11-07 22:11
Priority:
3
State:
Closed
Submitted by:
Dany Lebel (
axon_d
)
Assigned to:
Brecht Van Lommel (blendix)
Category:
Opengl / Gfx
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Specular does not behave correctly in a material node setup
Detailed description
When deactivating the specularity of a material node setup, the specular disappear(this is correct) and the shading for this material becomes a lot darker(this does'nt seams to be correct, at least, this does not occur in 2.49b).
A blend file is provided with the minimal setup. All you have to do is to uncheck the specular shader in the node setup. When rendered it is correct, but in the viewport, the shading is darker.
You may need to rotate the viewport for the shading to update.
Followup
Message
Date
: 2010-11-10 16:55
Sender
:
Ton Roosendaal
Yes this indeed looks wrong. The material nodes have much more options than is being displayed in real time though, but this is basic :) Will ask brecht if he knows.
Date
: 2010-11-22 23:24
Sender
:
Brecht Van Lommel
Fix in svn, thanks for the report.
Attached Files:
Name
Date
Download
MaterialNode.blend
2010-11-07 22:11
Download
Changes:
Field
Old Value
Date
By
Resolution
Investigate
2010-11-22 23:24
blendix
close_date
2010-11-22 23:24
2010-11-22 23:24
blendix
status_id
Open
2010-11-22 23:24
blendix
Resolution
None
2010-11-10 16:55
ton
assigned_to
none
2010-11-10 16:55
ton
File Added
13442: MaterialNode.blend
2010-11-07 22:11
axon_d