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Blender 2.6 Bug Tracker: Browse
[#24735] Error at the Normal function.
Date:
2010-11-15 18:53
Priority:
3
State:
Closed
Submitted by:
pistol ioan (
pistoltoto
)
Assigned to:
Brecht Van Lommel (blendix)
Category:
Rendering
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Error at the Normal function.
Detailed description
Frame 1 ---> 20
Render frame 1
And then render frame 20
Same object, same material, same texture, same settings.
The texture has: Influence -> Geometry -> Normal:5.000
The big sphere is the original one, without any scale changes
The small sphere is scaled at frame 20 making it very small,
relative to the big sphere.
Going back to frame 20 and rendering the image
you'll notice the small sphere has an error at the Normal function.
This is because it's been scaled.Comparing frames 1 and 20, you'll see
a huge difference.
Frame 1's view is the optimal one, with the original scale.
Followup
Message
Date
: 2010-11-15 19:01
Sender
:
Ton Roosendaal
Confirmed.
Brecht: Scaling an object makes an extreme difference on how normals are getting calculated. Is this a side effect of new bump code?
Date
: 2010-11-29 19:43
Sender
:
Ton Roosendaal
Duplicate issue is here:
http://projects.blender.org/tracker/index.php?func=detail&aid=24962&group_id=9&atid=498
Date
: 2010-12-19 14:14
Sender
:
pistol ioan
please very much fix this bug
Date
: 2011-01-07 15:47
Sender
:
Brecht Van Lommel
Fixed in revision #34155: improved bump mapping patch by M.G. Kishalmi (lmg) and M.S. Mikkelsen (sparky).
Attached Files:
Name
Date
Download
Bug Normal.blend
2010-11-15 18:53
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-01-07 15:47
blendix
close_date
None
2011-01-07 15:47
blendix
Status
Investigate
2011-01-07 15:47
blendix
assigned_to
none
2010-11-15 19:01
ton
File Added
13604: Bug Normal.blend
2010-11-15 18:53
pistoltoto