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Blender 2.6 Bug Tracker: Browse
[#24743] Strand Shading: Distance slider gives different results even when greyed out
Date:
2010-11-16 03:12
Priority:
3
State:
Closed
Submitted by:
Sacha Goedegebure (
sago
)
Assigned to:
Janne Karhu (jhk)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Strand Shading: Distance slider gives different results even when greyed out
Detailed description
In the 'Strand' tab in the Material properties:
Distance slider gives different
results when non active (greyed out).
When active (Surface Diffuse checked)
differences made with Distance slider
are small.
33054 Win64
Attached simple blend file with basic setup (not sure why it's 1.4Mb)
Followup
Message
Date
: 2010-11-16 03:17
Sender
:
Sacha Goedegebure
I must correct myself.
Blender 2.49 also shows different results even with 'Surface Diffuse' unchecked.
If that is the appropriate behaviour, my guess is the Distance slider should NOT be greyed out, but remain active looking.
Date
: 2010-11-16 06:45
Sender
:
Campbell Barton
Hey Sacha!
Confirmed, strangely the slider seems to make a bugger difference when its grayed out.
Assigning to Brecht since IIRC he added this during BBB.
Date
: 2010-11-19 09:40
Sender
:
Janne Karhu
The problem was that there even was an enable/disable option in the ui to start with. The flag is intended to be set at render time if the distance value is greater than zero to notify the renderer to calculate the shading differently. Removed the checkbox from ui. Closing the report.
Attached Files:
Name
Date
Download
strand_shading_weird.blend
2010-11-16 03:12
Download
Changes:
Field
Old Value
Date
By
Resolution
Investigate
2010-11-19 09:40
jhk
close_date
2010-11-19 09:40
2010-11-19 09:40
jhk
assigned_to
blendix
2010-11-19 09:40
jhk
status_id
Open
2010-11-19 09:40
jhk
Resolution
None
2010-11-16 06:45
campbellbarton
assigned_to
none
2010-11-16 06:45
campbellbarton
File Added
13616: strand_shading_weird.blend
2010-11-16 03:12
sago