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Blender 2.6 Bug Tracker: Browse
[#24900] Texture paint mode broken
Date:
2010-11-24 23:51
Priority:
3
State:
Closed
Submitted by:
Juan Pablo Bouza (
jpbouza
)
Assigned to:
Campbell Barton (campbellbarton)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Texture paint mode broken
Detailed description
I've attached a blend file.
Just enter texture paint mode, and everything you'll see will be a white mesh.
If you enter face selection mode the texture will appear though.
I've checked this in 2.55 official and it works OK, no bug present.
Followup
Message
Date
: 2010-11-25 16:19
Sender
:
ronan ducluzeau
ubuntu 10.04 64bits rev33306
confirmed that texture appear if face selection masking is enabled.
Same behavior if GLSL is replaced by default Multitexture .
If Viewport Shading is set Textured instead of Solid; enabling face selection masking does not show texture or face selection with GLSL.
Date
: 2010-11-25 19:45
Sender
:
Ton Roosendaal
Ronan: dunno what you call "face selection masking'
Juan: I also don't understand 'face selection mode', we don't have that anymore. It's editmode now, with face selecting option on.
The issue seems that GLSL draw-mode doesn't show textures anymore?
Date
: 2010-11-25 22:32
Sender
:
Campbell Barton
Confirmed, assigning to myself.
Date
: 2010-11-25 23:06
Sender
:
Campbell Barton
fixed unset color with face selection masking r33318.
looking into why this changed since 2.55.
Date
: 2010-11-26 01:52
Sender
:
Campbell Barton
fixed r33321.
Attached Files:
Name
Date
Download
tex_paint_bug.blend
2010-11-24 23:51
Download
Changes:
Field
Old Value
Date
By
Resolution
Approved
2010-11-26 01:52
campbellbarton
close_date
2010-11-26 01:52
2010-11-26 01:52
campbellbarton
status_id
Open
2010-11-26 01:52
campbellbarton
Resolution
Investigate
2010-11-25 22:32
campbellbarton
assigned_to
none
2010-11-25 22:32
campbellbarton
Resolution
None
2010-11-25 19:45
ton
File Added
13790: tex_paint_bug.blend
2010-11-24 23:51
jpbouza