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Blender 2.6 Bug Tracker: Browse
[#24999] Array Merge First Last checked causes crash when adding a circle into a mesh
Date:
2010-12-01 14:31
Priority:
3
State:
Closed
Submitted by:
Moolah Nasreddin (
moolah
)
Assigned to:
Ton Roosendaal (ton)
Category:
Modifiers
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Array Merge First Last checked causes crash when adding a circle into a mesh
Detailed description
Blender 2.55 1526_33361, WinXP Pro 32bit SP2, Pentium D 3.00 GHz, 2Gb RAM, nVidia GF 7300 GS, NVIDIA driver: 6.14.11.9621
toDo:
1. Ctrl+A - Circle
2. Set number of vertices to any other by any mean
3. crash!
Seems that it's happening due to Merge's option "First Last" checked.
Adding a UV Sphere causes the same if you'll change the first number to a higher value.
Followup
Message
Date
: 2010-12-01 17:13
Sender
:
Ton Roosendaal
I can't redo this. What is version "1526_33361" ?
I fixed an error in this modifier, but that was Revision: 33013. If you compile yourself, ensure you only use default options (no extra optimize) and do a clean build too.
Date
: 2010-12-01 17:48
Sender
:
Moolah Nasreddin
That was the build (Filicis) with addons.
Now I tried with r33409 (trunk) - moved values lower and higher.. and it's crashing when I reach 36. It means that circle's points touches array's "edges".
Date
: 2010-12-01 18:48
Sender
:
Ton Roosendaal
Confirmed, I moved the slider too fast. Fix goes to svn now! Thanks!
Attached Files:
Name
Date
Download
Array_Merge_addCircle_crash.blend
2010-12-01 14:31
Download
Changes:
Field
Old Value
Date
By
Resolution
Investigate
2010-12-01 18:48
ton
close_date
2010-12-01 18:48
2010-12-01 18:48
ton
assigned_to
none
2010-12-01 18:48
ton
status_id
Open
2010-12-01 18:48
ton
Resolution
New
2010-12-01 17:13
ton
File Added
13923: Array_Merge_addCircle_crash.blend
2010-12-01 14:31
moolah