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Blender 2.6 Bug Tracker: Browse
[#25036] boids particle from 2.49 opened in 2.5 is crash !?
Date:
2010-12-04 19:13
Priority:
3
State:
Closed
Submitted by:
di mistic (
budip
)
Assigned to:
Janne Karhu (jhk)
Category:
Physics
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
boids particle from 2.49 opened in 2.5 is crash !?
Detailed description
boids particle from 2.49 opened in 2.5 is crash !?
my file work fine in blender 2.49 but crash in blender 2.55 r33348
I am attach my file here
version 2.55 (sub 0), revision 33348. Release
build date: 2010-11-27, 09:39:04
platform: Linux:64bit
OpenGL
============================================
renderer: GeForce 9600 GT/PCI/SSE2
vendor: NVIDIA Corporation
version: 3.2.0 NVIDIA 195.36.24
Followup
Message
Date
: 2010-12-04 20:42
Sender
:
Ton Roosendaal
Janne: I checked crashes, but the amount of NULL pointers is accumulating, just checking a few doesn't help.
Seems to be something wrong on higher level in code.
The lack of pointer checking in code is a bit dubious... entering an exported function with:
BoidState *state = part->boids->states.first;
without callers even checking for part->boids??
Date
: 2010-12-05 02:49
Sender
:
Janne Karhu
Fix committed, thanks for the report!
Note: The boid system has gone over some pretty big changes since the file was made, so the old settings can't be converted into new system. Otherwise the file loads just fine now.
Date
: 2010-12-05 12:10
Sender
:
di mistic
@Janne Karhu: thank.. now my files is not crash,
an as your mention my setting is didn't work in blender 2.5
particle didn't move along X axis
see pic-->
http://www.pasteall.org/pic/show.php?id=7322
Attached Files:
Name
Date
Download
manurP2.blend
2010-12-04 19:13
Download
Changes:
Field
Old Value
Date
By
Resolution
Investigate
2010-12-05 02:49
jhk
close_date
2010-12-05 02:49
2010-12-05 02:49
jhk
status_id
Open
2010-12-05 02:49
jhk
Resolution
New
2010-12-04 20:42
ton
assigned_to
none
2010-12-04 20:42
ton
File Added
13960: manurP2.blend
2010-12-04 19:13
budip