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[#25036] boids particle from 2.49 opened in 2.5 is crash !?

Date:
2010-12-04 19:13
Priority:
3
State:
Closed
Submitted by:
di mistic (budip)
Assigned to:
Janne Karhu (jhk)
Category:
Physics
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
boids particle from 2.49 opened in 2.5 is crash !?
Detailed description
boids particle from 2.49 opened in 2.5 is crash !?

my file work fine in blender 2.49 but crash in blender 2.55 r33348
I am attach my file here



version 2.55 (sub 0), revision 33348. Release
build date: 2010-11-27, 09:39:04
platform: Linux:64bit

OpenGL
============================================
renderer: GeForce 9600 GT/PCI/SSE2
vendor: NVIDIA Corporation
version: 3.2.0 NVIDIA 195.36.24

Followup

Message
  • Date: 2010-12-04 20:42
  • Sender: Ton Roosendaal
  • Janne: I checked crashes, but the amount of NULL pointers is accumulating, just checking a few doesn't help.
    Seems to be something wrong on higher level in code.

    The lack of pointer checking in code is a bit dubious... entering an exported function with:
    BoidState *state = part->boids->states.first;
    without callers even checking for part->boids??
  • Date: 2010-12-05 02:49
  • Sender: Janne Karhu
  • Fix committed, thanks for the report!

    Note: The boid system has gone over some pretty big changes since the file was made, so the old settings can't be converted into new system. Otherwise the file loads just fine now.
 

Attached Files:

Name Date Download
manurP2.blend 2010-12-04 19:13 Download

Changes:

Field Old Value Date By
ResolutionInvestigate2010-12-05 02:49jhk
close_date2010-12-05 02:492010-12-05 02:49jhk
status_idOpen2010-12-05 02:49jhk
ResolutionNew2010-12-04 20:42ton
assigned_tonone2010-12-04 20:42ton
File Added13960: manurP2.blend2010-12-04 19:13budip