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[#25178] Switch Direction operator for bones doesn't update mirrored bones when X-Axis Mirror is enabled

Date:
2010-12-12 15:49
Priority:
3
State:
Closed
Submitted by:
Jason van Gumster (thefallenweeble)
Assigned to:
Ton Roosendaal (ton)
Category:
Animation system
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Switch Direction operator for bones doesn't update mirrored bones when X-Axis Mirror is enabled
Detailed description
Attached a .blend for testing/reference

Steps to replicate:

1. Select Bone.L
2. Activate Switch Direction operator (Alt+F)


Expected results:

Bone Bone.L and Bone.R switch directions.


Actual results:

Only Bone.L switches direction. If you Grab Bone.L and move it after switching, Bone.R will update. However, unless you do a transform operation Bone.R stays the same.

Followup

Message
  • Date: 2010-12-12 20:42
  • Sender: Ton Roosendaal
  • assigned to self, i noticed some other issues here
  • Date: 2010-12-13 14:50
  • Sender: Ton Roosendaal
  • Fix is in svn. Note that i solved it by selecting mirrored bones first. This leaves the tool with a selection indicating where changes happened.
    There might be other tools missing to work on x-mirror, poke me for it if you notice failures!
 

Attached Files:

Name Date Download
switchdir.blend 2010-12-12 15:49 Download

Changes:

Field Old Value Date By
StatusInvestigate2010-12-13 14:50ton
status_idOpen2010-12-13 14:50ton
close_dateNone2010-12-13 14:50ton
assigned_tonone2010-12-12 20:42ton
CategoryNone2010-12-12 20:42ton
StatusNew2010-12-12 20:42ton
File Added14059: switchdir.blend2010-12-12 15:49thefallenweeble