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Blender 2.6 Bug Tracker: Browse
[#25178] Switch Direction operator for bones doesn't update mirrored bones when X-Axis Mirror is enabled
Date:
2010-12-12 15:49
Priority:
3
State:
Closed
Submitted by:
Jason van Gumster (
thefallenweeble
)
Assigned to:
Ton Roosendaal (ton)
Category:
Animation system
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Switch Direction operator for bones doesn't update mirrored bones when X-Axis Mirror is enabled
Detailed description
Attached a .blend for testing/reference
Steps to replicate:
1. Select Bone.L
2. Activate Switch Direction operator (Alt+F)
Expected results:
Bone Bone.L and Bone.R switch directions.
Actual results:
Only Bone.L switches direction. If you Grab Bone.L and move it after switching, Bone.R will update. However, unless you do a transform operation Bone.R stays the same.
Followup
Message
Date
: 2010-12-12 20:42
Sender
:
Ton Roosendaal
assigned to self, i noticed some other issues here
Date
: 2010-12-13 14:50
Sender
:
Ton Roosendaal
Fix is in svn. Note that i solved it by selecting mirrored bones first. This leaves the tool with a selection indicating where changes happened.
There might be other tools missing to work on x-mirror, poke me for it if you notice failures!
Attached Files:
Name
Date
Download
switchdir.blend
2010-12-12 15:49
Download
Changes:
Field
Old Value
Date
By
Status
Investigate
2010-12-13 14:50
ton
status_id
Open
2010-12-13 14:50
ton
close_date
None
2010-12-13 14:50
ton
assigned_to
none
2010-12-12 20:42
ton
Category
None
2010-12-12 20:42
ton
Status
New
2010-12-12 20:42
ton
File Added
14059: switchdir.blend
2010-12-12 15:49
thefallenweeble