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Blender 2.6 Bug Tracker: Browse
[#25206] Particles system can't start at frame 0
Date:
2010-12-13 18:39
Priority:
3
State:
Closed
Submitted by:
Stephane SOPPERA (
soppera
)
Assigned to:
Janne Karhu (jhk)
Category:
Tools
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Particles system can't start at frame 0
Detailed description
Hi,
In Blender 2.55.0 (r32738, the official win32 build) the simulation of a particles system does not start at frame 0 even if the Emission > Start value has been set to frame 0.
Let's take for example the "particle start.blend" file attached to this bug report. If you bake the particles, with a system having Emission > Start and Emission > End both set to 0, then you won't see any particle on frame 0. You will only see them on frame 1 (and sub-sequent frames).
Note that changing the Start and End and putting a value >= 1 works as expected: the particles are correctly emitted at the chosen frame.
There seems to be a bug only for frame 0.
It may be due to the fact that on previous version of blender (on 2.49 for example), the start frame of a scene was always >=1. It seems that the particle system is assuming this is still true.
Regards,
Stéphane
Followup
Message
Date
: 2010-12-13 18:48
Sender
:
Ton Roosendaal
The attachment didn't come through, can you retry?
I tried default cube, emission->start/end both on zero, particles show fine before and after bake. In current svn and in 2.55 release.
Date
: 2010-12-13 18:51
Sender
:
Stephane SOPPERA
Hi,
I failed to attach the data; there is a
Date
: 2010-12-13 18:52
Sender
:
Stephane SOPPERA
Oups, sorry for the last partial comment.
This time, the attachement succeeded but it also kept my partial failure message ;-)
I'll test with the simple cube.
Regards,
Stéphane
Date
: 2010-12-13 18:55
Sender
:
Stephane SOPPERA
I have tested with the default cube, and I have the same issue: the particles are not visibile when the current frame is frame 0.
Stéphane
Date
: 2010-12-13 19:15
Sender
:
Stephane SOPPERA
To make things clearer I've created a video of the issue with a simple cube:
http://www.youtube.com/watch?v=kk5FFpPnvkY
(I've put it on youtube since the file size is 5Mo).
In the video, I first try with setting start and end at frame 0. You can see after the bake that the particles are not visible at frame 0 (see the timeline at the bottom of the screen) but only visible at frame 1 (and upper).
The I change start and end to frame 2. After bake you can see that particles are visible on frame 2 (and upper), as expected.
Do you reproduce this issue?
Stéphane
Date
: 2010-12-13 19:21
Sender
:
Ton Roosendaal
Ahh, i forgot to move the scene frame to zero. :) That's why .blend files are always so useful :)
Will leave it to Janne now. Thanks!
Date
: 2010-12-14 16:49
Sender
:
Janne Karhu
Fix committed, thanks for the report!
Attached Files:
Name
Date
Download
particle start1.blend
2010-12-13 18:51
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2010-12-14 16:49
jhk
close_date
None
2010-12-14 16:49
jhk
Status
Investigate
2010-12-14 16:49
jhk
File Added
14078: particle start1.blend
2010-12-13 18:51
soppera
assigned_to
none
2010-12-13 18:48
ton
Status
New
2010-12-13 18:48
ton