Log In
New Account
Home My Page Projects Blender 2.x BF release
Summary Activity Tracker SCM Files

Blender 2.6 Bug Tracker: Browse

[#25226] Mean Crease self-degradation

Date:
2010-12-14 21:28
Priority:
3
State:
Closed
Submitted by:
Mikhail Rachinskiy (alm)
Assigned to:
Campbell Barton (campbellbarton)
Category:
Mesh Modeling
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Mean Crease self-degradation
Detailed description
Start Blender -> Tab edit mode -> press N to call properties panel -> select two connected vertices -> in N panel set Mean Crease to 1 -> tab object mode, tab edit mode -> Mean Crease is 1, good -> set Mean Crease to 0.9 -> tab object mode, tab edit mode -> Mean Crease is 0.898... hmm -> tab object mode, tab edit mode -> Mean Crease is still 0.898 -> click on left arrow in Mean Crease slider to increment set 0.798 value -> tab object mode, tab edit mode -> Mean Crease is 0.796... -> etc.


PS
When i manually set Mean Crease value 0.398 one edge, and 0.4 on other edge, than use select similar crease = both edges are selected (select similar sensitivity~0.01).



Platform:
================================
Windows 7 Home Premium x32


OpenGL:
================================
- Renderer: ATI Radeon HD 4770
- Vendor: ATI Technologies Inc.
- Version: 3.3.10244 Compatibility Profile Context


Blender:
================================
Version: 2.55 (sub 1)
Revision: 33644

Followup

Message
  • Date: 2010-12-15 08:18
  • Sender: Campbell Barton
  • internally crease is stored from 0-255 so these rounding errors are inevitable and not a bug.

    did however find that the median target entered wasn't being set as typed in because of 0-1 clamping.
    fixed this as well as removing unneeded calculations, r33679.
 

Attached Files:

No Files Currently Attached

Changes:

Field Old Value Date By
status_idOpen2010-12-15 08:18campbellbarton
close_dateNone2010-12-15 08:18campbellbarton
assigned_tonone2010-12-15 08:18campbellbarton
StatusNew2010-12-15 08:18campbellbarton