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Blender 2.6 Bug Tracker: Browse
[#25312] Lost Material When Make A Library Object Local(after save and reopen)
Date:
2010-12-20 09:26
Priority:
3
State:
Closed
Submitted by:
Harrison Yu (
harrisyu
)
Assigned to:
Ton Roosendaal (ton)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Lost Material When Make A Library Object Local(after save and reopen)
Detailed description
Seems it's an old bug come from 2.49x.
I have 2 files in the attachment:'library.blend' & 'main.blend'.
In library.blend,there is a sphere with 2 meterials,and it belongs to group name 'group'.
In main.blend,I append link 'group' from librray.blend,and use'link group objects to scene' on 'group'.
Now I have the sphere object which is linked from the other file.
If I select it and press 'L' (make local) then select 'selected objects and data',it will became local(include the data),
the 2 materials still there,and they are linked from outside.
when you save(can save as another file for test),and reopen it,the object will lost all 2 materials,but the slots remain.
It happen on my windows xp,r33799.
Followup
Message
Date
: 2010-12-20 12:10
Sender
:
Ton Roosendaal
nice one for me
Date
: 2010-12-20 19:54
Sender
:
Ton Roosendaal
Thanks for the note, fix is in svn!
Attached Files:
Name
Date
Download
library.blend
2010-12-20 09:26
Download
main.blend
2010-12-20 09:26
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2010-12-20 19:54
ton
close_date
None
2010-12-20 19:54
ton
Status
Investigate
2010-12-20 19:54
ton
assigned_to
none
2010-12-20 12:10
ton
Status
New
2010-12-20 12:10
ton
File Added
14174: library.blend
2010-12-20 09:26
harrisyu
File Added
14173: main.blend
2010-12-20 09:26
harrisyu