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Blender 2.6 Bug Tracker: Browse
[#25326] FCurve rotate gives strange results.
Date:
2010-12-21 14:54
Priority:
3
State:
Closed
Submitted by:
Campbell Barton (
campbellbarton
)
Assigned to:
Janne Karhu (jhk)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
FCurve rotate gives strange results.
Detailed description
This is very easy to redo, almost any fcurve with auto-handles will do this but attached example just incase.
- In example, rotate fcurve with the mouse 360d/
- see handles are all strange.
another test.
- numeric input, rotate 999.0, gives strange handle too.
Looks like the handle order is lost.
Noticed that if an entire key is selected and auto handles are enabled, the handle type could be kept so only the knots are rotated.
Joshua, assigning to you but I can also look into this.
Followup
Message
Date
: 2011-03-02 18:33
Sender
:
Janne Karhu
Fix committed in r35306. When fcurve points switched their order the reordering of transdata wasn't handled correctly, so the handle pointers got lost. The conversion of autohandles to aligned handles is an intentional feature (at least commented in the code that way :), so left it as is for now.
Attached Files:
Name
Date
Download
fcu_rot.blend
2010-12-21 14:54
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2011-03-02 18:33
jhk
close_date
None
2011-03-02 18:33
jhk
Status
New
2011-03-02 18:33
jhk
assigned_to
aligorith
2011-02-28 11:46
aligorith
File Added
14193: fcu_rot.blend
2010-12-21 14:54
campbellbarton