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Blender 2.6 Bug Tracker: Browse
[#25330] Snap to Cursor does not obey transform locks for bones or objects.
Date:
2010-12-21 18:56
Priority:
3
State:
Closed
Submitted by:
bassam kurdali (
bassamk
)
Assigned to:
Ton Roosendaal (ton)
Category:
None
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
Snap to Cursor does not obey transform locks for bones or objects.
Detailed description
This can 'break' rigs, since animators don't have an easy way of fixing (alt-G DOES obey locks), and it can lose important locked positioned when e.g. multiple items are selected and snapped.
Steps to Reproduce:
1- start a new file
2- select default cube, in the view properties (Nkey) panel, lock the location transform on all axis.
3- click the 3D cursor anywhere in the scene
4- shift S snap selected to cursor.
What happens:
5- the locked cube snaps to the cursor.
What should happen
5- the locked cube stays in place.
OS: Ubuntu GNU Linux, 64 bit, version 10.10
CPU: Intel (dual and quad core machines)
GFX: nVidia.
Followup
Message
Date
: 2010-12-21 19:56
Sender
:
Ton Roosendaal
Fix in svn!
Attached Files:
No Files Currently Attached
Changes:
Field
Old Value
Date
By
status_id
Open
2010-12-21 19:56
ton
close_date
None
2010-12-21 19:56
ton
assigned_to
none
2010-12-21 19:56
ton
Status
New
2010-12-21 19:56
ton