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Blender 2.6 Bug Tracker: Browse
[#25407] OGL Render leaves static GLSL shadows
Date:
2010-12-29 23:47
Priority:
3
State:
Closed
Submitted by:
Colin Levy (
effstops
)
Assigned to:
Nobody (None)
Category:
Opengl / Gfx
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
Summary:
OGL Render leaves static GLSL shadows
Detailed description
Hey, not sure if this has been reported already.
I've set up a scene that has a shadbuf spot lamp casting shadows onto a ground plane. When you preview the animation you see the light and shadow nicely recalculate for every frame and it looks quite nice.
When you click the 'OpenGL Render Viewport' button, however, the shadow sticks to wherever it was in the 3d preview and does not calculate for the render.
Thanks much!
--Colin
Followup
Message
Date
: 2010-12-30 05:32
Sender
:
Alexander Kuznetsov
You mean render OpenGl animation
It seems view3d_draw.c ED_view3d_draw_offscreen doesn't have gpu_update_lamps_shadows(scene, v3d);
http://www.pasteall.org/17887/diff
^This fixes the problem, but I'm not familiar with 3d view code.
Attached Files:
Name
Date
Download
glsl_glrender_shadow.blend
2010-12-29 23:47
Download
Changes:
Field
Old Value
Date
By
status_id
Open
2010-12-30 15:47
ton
close_date
None
2010-12-30 15:47
ton
Status
New
2010-12-30 15:47
ton
File Added
14298: glsl_glrender_shadow.blend
2010-12-29 23:47
effstops