Log In
New Account
Home My Page Projects Blender 2.x BF release
Summary Activity Tracker SCM Files

Blender 2.6 Bug Tracker: Browse

[#25416] Precision in glare node doesn't match display

Date:
2010-12-30 20:43
Priority:
3
State:
Closed
Submitted by:
loop duplicate (loopduplicate)
Assigned to:
Thomas Dinges (dingto)
Category:
Node Editor
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Precision in glare node doesn't match display
Detailed description
In the glare node, the Angle Offset is only able to be adjusted in whole degrees. The UI however shows three decimal places. The settings I used in the glare node can be seen in the screenshot but I'll also list them here for those who may not be able to see the image.
Streaks
Medium
Iterations: 4
Color Modulation: 0.304
Mix: 1
Threshold: 0.010
Streaks: 7
Angle Offset: 154.000 (I'm trying to set it to 154.286 but Blender won't let me get that precise.)
Fade: .922

Followup

Message
  • Date: 2010-12-30 22:46
  • Sender: Thomas Dinges
  • Thanks for the report, fixed the issue in SVN 33957.
 

Attached Files:

Name Date Download
Bug Glare Angle Offset Precision.png 2010-12-30 20:43 Download
GlareNodeBug.blend 2010-12-30 20:43 Download

Changes:

Field Old Value Date By
status_idOpen2010-12-30 22:46dingto
close_dateNone2010-12-30 22:46dingto
assigned_tonone2010-12-30 22:46dingto
StatusNew2010-12-30 22:46dingto
File Added14308: GlareNodeBug.blend2010-12-30 20:43loopduplicate
File Added14307: Bug Glare Angle Offset Precision.png2010-12-30 20:43loopduplicate