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[#25506] Hair showing up in places not assigned by a weightmap

Date:
2011-01-05 22:29
Priority:
3
State:
Closed
Submitted by:
Glenn De Backer (silencebe)
Assigned to:
Janne Karhu (jhk)
Category:
Physics
Status:
Fixed / Closed
Relates to:
Duplicates:
Patches:
 
Summary:
Hair showing up in places not assigned by a weightmap
Detailed description
I had this problem for a couple of times now that in some area's not painted by weights hair is still showing up in the render (http://blenderartists.org/forum/showthread.php?t=205897) I'm still quite new with this kind of things so instead of just trying to work around it I'm kinda curious this is a bug or just malpractice from my side.

To exclude the fact that I may accidentally assigned some weight I did the following thing

- delete my current vertex group
- selected a small band around the neck and assigned a weight of 1.0
- inverse select and assigned a weight 0.0

But it is still the same output and hair appears on faces with a weight of 0.0 Changing the children type to particles fixes the problem. In the meantime I've tried this in blender 2.49b and their it seems to work fine.

OS: Windows 7 64 bit
Videocard : Radeon 5770 1Gb
Blender version : 2.56 official build from blender.org (but I have seen this kind of output also in older 2.55 revisions from graphicall)



Followup

Message
  • Date: 2011-01-07 11:14
  • Sender: Janne Karhu
  • Fix committed in r34149! Thank you very much for this report, it was actually caused by two bugs which had extremely similar symptoms!
  • Date: 2011-01-07 12:32
  • Sender: Glenn De Backer
  • Thanks - I'm glad I have done something constructive for a change ;-)
 

Attached Files:

Name Date Download
mouse_fault.rar 2011-01-05 22:29 Download

Changes:

Field Old Value Date By
status_idOpen2011-01-07 11:14jhk
close_dateNone2011-01-07 11:14jhk
StatusInvestigate2011-01-07 11:14jhk
assigned_tonone2011-01-06 06:29campbellbarton
StatusNew2011-01-06 06:29campbellbarton
File Added14399: mouse_fault.rar2011-01-05 22:29silencebe